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Architectural_Design_with_SketchUp

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Chapter 5 Rendering in <strong>SketchUp</strong><br />

To create a sky probe, clean the sphere meticulously and place it in the desired environment.<br />

Then position your camera on a tripod and align it horizontally. Take a picture (RAW<br />

image format is best) of the sphere <strong>with</strong> a telephoto zoom and at a high aperture setting.<br />

Finally, crop and scale the image in your editing software so that the sphere completely<br />

fills a perfectly square image (as shown in the top-left image in Figure 5.35). If you loaded<br />

the image as a RAW file, export it as an HDR image; otherwise, just save it in the format the<br />

image came in. You can now use that image as a sky probe in your rendering software.<br />

Ground<br />

A final paragraph in this section should be dedicated to the ground. Whenever your scene<br />

includes a ground (terrain, an ocean, etc.), it is accomplished using any or a combination of<br />

the following approaches:<br />

NN<br />

NN<br />

NN<br />

Model the ground—At least the ground next to the viewer should be modeled in<br />

<strong>SketchUp</strong> and textured, which gives it a good level of detail. If you have something akin<br />

to an “infinite ground” (e.g., a view out toward the ocean), you will need to create a<br />

large plane for your ground and texture it.<br />

Infinite ground—Some rendering packages allow you to add to your scene an infinite<br />

ground at some height level. This is most appropriate for seascapes, where the water<br />

plane can easily be modeled this way. <strong>SketchUp</strong> by itself does not support infinite planes.<br />

Sky environment—If the sky environment (as discussed previously) includes a ground<br />

(e.g., in a spherical sky image), it may be sufficient to use the ground from this image as<br />

long as the image quality is detailed enough.<br />

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