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Architectural_Design_with_SketchUp

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Chapter 5 Rendering in <strong>SketchUp</strong><br />

correctly, don’t panic! You can always save a scene for rendering using the exporter plugin<br />

(as an XML file) and later open it from <strong>with</strong>in Kerkythea.<br />

Once you have the software environment set up correctly, you are ready to give rendering<br />

a try. Create any 3D model you like—this tutorial uses an indoor scene where we can<br />

test some materials and lights. Figure 5.14 shows the basic scene used for this example.<br />

Figure 5.14: Room setup in <strong>SketchUp</strong> (box for walls and floor, sofa, window, and plant from the sample components,<br />

custom-modeled mirror)<br />

Next, we need to apply some materials. Use <strong>SketchUp</strong>’s built-in materials for this—add<br />

a wood material to the floor and any color material to the walls. Make sure all surfaces have<br />

a material applied and are not just painted <strong>with</strong> the default white color.<br />

An important quirk to know about Kerkythea is the fact that the exporter groups geometry<br />

by material. The implication of this is that once you are in Kerkythea’s environment<br />

and you wish to edit a material, clicking a particular face selects all faces that have the<br />

same material applied to them. Therefore, all faces that do not contain a material will be<br />

grouped because they actually contain <strong>SketchUp</strong>’s default material.<br />

As a good rule, make sure all faces in your model have some nondefault material applied.<br />

TIP<br />

Let’s also look at the scene <strong>with</strong> the sunlight on. Go to the Shadows window and make<br />

sure shadows are enabled. Adjust object placement and sun position (i.e., modify time and<br />

day) to your liking. (See Figure 5.15.)<br />

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