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Architectural_Design_with_SketchUp

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<strong>Architectural</strong> <strong>Design</strong> <strong>with</strong> <strong>SketchUp</strong><br />

2. You can now start the Trim tool. It will ask you to click two solids—first the box (that<br />

you want to cut against) and then the beam (the part you want to cut).<br />

3. This creates the trimmed end of the beam in one step. Just delete the box, and your<br />

corner is done.<br />

Example 3.2: Assembly Animation in <strong>SketchUp</strong><br />

A <strong>SketchUp</strong> feature that can be used to great effect <strong>with</strong> a component-based model is tabbed<br />

animation. Whenever you want to save a view in your model, you can add a tabbed “scene”<br />

(using the View k Animation menu). If you add more of these, you can even get <strong>SketchUp</strong><br />

to animate through them. It is also possible to export this animation to a video file.<br />

Of great benefit to us here is what is saved <strong>with</strong> each of these tabs. Not only is the camera<br />

location saved, but a tab also remembers which geometry or layers are hidden, where<br />

section planes were, which visual style the view had, and what the shadow settings were.<br />

For example, you can use these tabs effectively to illustrate shadow movements during a day.<br />

In this example, we will add some scene tabs to the construction frame model from earlier<br />

in this chapter to create a small assembly animation.<br />

1. Set up your model <strong>with</strong> all of the necessary objects. Make sure you group objects<br />

and use layers if you need to. See Figure 3.1 for the model used here.<br />

2. Set up your basic view. This example keeps the view stationary, although you can<br />

just as well add different viewpoints in each scene tab. This would create more of<br />

a fly-around animation, of course.<br />

3. Now click on the View k Animation k Add Scene menu item. This adds the first<br />

tab.<br />

4. We will create our assembly animation backward (as a disassembly). Therefore, hide<br />

the first object(s) in your model (the wall studs, in my case). Then add another scene<br />

(you can do this now by right-clicking on the scene tab).<br />

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