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Architectural_Design_with_SketchUp

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<strong>Architectural</strong> <strong>Design</strong> <strong>with</strong> <strong>SketchUp</strong><br />

Figure 5.63: Light intensity analysis in the LightUp rendering software<br />

Materials<br />

Much of the realism of a good rendering comes from using good-quality materials.<br />

In this section, we’ll review various material types and how to set them up in<br />

your rendering software.<br />

Fortunately for us, <strong>SketchUp</strong> already comes <strong>with</strong> a good array of materials—from<br />

simple colors to photorealistic repeating textures and even transparent materials.<br />

You can find them all in the Materials window (see Figure 5.64).<br />

These materials work well in many situations. They are all seamlessly repeating<br />

textures, which allows their file size to be small and efficient. The main problems<br />

<strong>with</strong> them are related to close-up renderings, where it becomes obvious that the<br />

images have quite low resolution, and in some cases repeating patterns that make<br />

the textures look artificial. You can see both problems in Figure 5.65. In most<br />

other cases—especially when the view of the textured object is from a certain<br />

Figure 5.64: The <strong>SketchUp</strong> materials<br />

distance—the quality of the materials is sufficient for a good rendering.<br />

window<br />

Depending on the quality that your rendering is supposed to have, you will<br />

always need to choose among using <strong>SketchUp</strong>’s materials, the materials your rendering<br />

software provides (if available), and making your own from scratch (e.g., from photographs).<br />

When you do this, you can vary these parameters:<br />

NN<br />

NN<br />

Texture image quality—A smaller texture image size often means more efficient rendering<br />

times (and a more responsive <strong>SketchUp</strong> display). For close-ups or large-size renderings,<br />

however, it is important that texture size is large enough to bring out detail.<br />

Tiled versus single texture image—Tiled, or repeating, textures (such as <strong>SketchUp</strong>’s<br />

materials) are efficient because a small image can fill a large area simply by repeating itself.<br />

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