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Architectural_Design_with_SketchUp

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<strong>Architectural</strong> <strong>Design</strong> <strong>with</strong> <strong>SketchUp</strong><br />

So what is the benefit of using this modeling approach? By actually “building” (as in the<br />

sense of virtually constructing) our 3D models, we are incorporating something very useful<br />

into our design process: immediate design validation and error checking. For example, you<br />

can easily see if a cut didn’t work in your 3D model and fix it, which—of course—is cheaper<br />

than physically building something and having to redo it.<br />

In addition, virtually building assemblies in 3D allows you to conceptualize the construction<br />

process, making it much easier—and less error prone—when you actually have to build<br />

something in reality (see Figure 3.13). Especially when various layers are involved (in architecture<br />

this could consist of interior finishes—structure—skin—exterior shading devices), this<br />

allows you to think through the process of matching and coordinating all those layers (and<br />

all of the subcontractors involved) at an early, conceptual stage.<br />

Independent of your discipline, you can use this approach to test feasibility of construction<br />

details on the job site, workflow processes (in plant layout), furniture assembly in the wood<br />

shop, modeling for 3D printing, and many more applications. Figure 3.14 shows how a large<br />

construction firm, Turner Construction Company, uses <strong>SketchUp</strong> in its New York World Trade<br />

Center Transportation Hub project to previsualize structural steel assemblies.<br />

Figure 3.13: Finding an unprotected post top in your model<br />

lets you fix it before building it<br />

Figure 3.14: Detailed model of box girder steel, precast smoke purge ducts, and<br />

temporary shoring (Image used <strong>with</strong> permission of Turner Construction Company.)<br />

Example 3.1: Trimming Groups Using Two Methods<br />

This example uses two methods to trim groups: <strong>SketchUp</strong>’s<br />

Intersect <strong>with</strong> Model tool (which is in both the free and the<br />

Pro versions) and <strong>SketchUp</strong> Pro’s Trim feature (from the Solid<br />

Tools). The task at hand is mitering two large steel beams at<br />

a corner. To start, I downloaded a wide-flange cross-section<br />

component from the 3D Warehouse and turned it into two<br />

beams, using the Push/Pull tool.<br />

Let’s start <strong>with</strong> the Intersect <strong>with</strong> Model workflow:<br />

1. To line up all necessary geometry, place the two beams<br />

in their final positions:<br />

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