19.12.2016 Views

Architectural_Design_with_SketchUp

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

<strong>Architectural</strong> <strong>Design</strong> <strong>with</strong> <strong>SketchUp</strong><br />

aspect ratios. If you use <strong>SketchUp</strong>’s materials to texture it, you will likely get a result similar<br />

to the one shown in the middle image of Figure 5.79—a jumbled mess of texture orientations.<br />

You could manually position the texture of every single face, but this is not practical.<br />

Figure 5.79: Texturing a sphere (left: sphere showing hidden faces; middle: default mapping in <strong>SketchUp</strong>;<br />

right: spherical mapping using UV Tools plugin<br />

Fortunately for us, there is another plugin that can help out here. UV Tools by Whaat (Dale<br />

Martens) provides spherical and cylindrical mapping. All you need to do is select all faces on<br />

the sphere and right-click on one of them. The context menu then offers you both mapping<br />

options. If desired, you could now also adjust texture size in <strong>SketchUp</strong>’s Materials window.<br />

Objects<br />

As you can imagine, a rendering of a kitchen looks quite sterile and uninhabited if there are no<br />

objects (e.g., a vase, a plate <strong>with</strong> fruit, a wine bottle) on the countertops. Likewise, an external<br />

rendering of a building looks artificial unless there are a certain number of realistic-looking<br />

plants and exterior objects in the scene. Including people in a rendering often lends the scene<br />

realism and scale and gives viewers an intuitive way of imagining themselves in the environment.<br />

As you can see in these examples, objects and entourage (defined in the widest sense)<br />

are important for our renderings. So how do we include them?<br />

In general, there are two methods, each <strong>with</strong> its respective advantages:<br />

NN<br />

Include in the rendering process—This involves getting 3D or 2D models into <strong>SketchUp</strong><br />

(or your rendering software) and placing them in the scene. While this seems to be the<br />

most intuitive method, it might be labor intensive to find or create a particular custom<br />

component you are after. Also, depending on the complexity (and number) of the objects,<br />

they might lead to an increase in rendering time. On the positive side, this method results<br />

in consistent renderings if several perspectives of the same scene are created.<br />

206

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!