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Architectural_Design_with_SketchUp

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<strong>Architectural</strong> <strong>Design</strong> <strong>with</strong> <strong>SketchUp</strong><br />

to what you can set in <strong>SketchUp</strong> using the Soften Edges window, it is possible to pick an<br />

angle value below which adjoining faces will become smooth. For example, a value of 45<br />

would mean that all neighboring surfaces that have an angle of 45 degrees between them<br />

will appear as one smooth surface. Figure 5.25 shows an example of this method.<br />

Figure 5.24: Combination image <strong>with</strong> rendering and hidden-line export<br />

Figure 5.25: Smoothing of tessellated surfaces (left: <strong>SketchUp</strong> model; middle: no edge softening; right: full<br />

edge softening)<br />

Of course, you can also smooth surfaces by increasing the number of polygons that make<br />

up the surface. You will have to do this using a plugin because <strong>SketchUp</strong> has no native function<br />

for this task. In addition, increasing the number of polygons may likewise increase render time,<br />

so having fewer polygons and visually smoothing them may be the most efficient approach.<br />

158<br />

Front Face and Back Face<br />

<strong>SketchUp</strong>’s faces have two sides to them: a front and a back. You can distinguish them easily<br />

by the default color <strong>with</strong> which each face is painted. The front is painted white, and the<br />

back is painted blue. Extruding a polygon and then removing some faces reveals the two<br />

colors quite nicely.

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