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Architectural_Design_with_SketchUp

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<strong>Architectural</strong> <strong>Design</strong> <strong>with</strong> <strong>SketchUp</strong><br />

Figure 5.16: Room in Kerkythea after importing<br />

Right of the model view is a material browser as well as a preview image of the rendered<br />

view. To view and apply materials, click on “Library Selection” and select one of the<br />

installed libraries. A double-click on a material applies it to the current selection.<br />

Above the model view is a menu as well as a toolbar. On the<br />

toolbar you can find tools to change the view as well as start or stop a<br />

rendering. The menu offers many more tools, of which possibly the most<br />

important ones are under the Settings menu—you can control scene and<br />

light parameters as well as organize your material libraries there.<br />

To be able to evaluate materials in Kerkythea’s model view, press the<br />

“V” key to switch from wireframe to solid (or textured) view mode. This<br />

makes it easier to understand what is contained in your view.<br />

Before we make any modifications to Kerkythea’s settings, let’s just<br />

start a test rendering. Select the Render k Start menu item or click on the<br />

round green runner icon in the top toolbar to do this. A dialog <strong>with</strong> various<br />

settings should open (the “Camera and Settings” dialog).<br />

In this dialog, select the proper camera view that you want to render<br />

(choose “## Current View ##” for the perspective shown in the viewer).<br />

Also, set all other options to the ones in the preceding image.<br />

TIP<br />

It is usually a good idea to test a new rendering setup <strong>with</strong> low-quality and small image<br />

size settings. The higher the quality and the number of pixels in an image, the longer a<br />

rendering takes. Increase those settings only after an initial “draft” rendering gives you<br />

adequate results.<br />

To determine final pixel dimensions, multiply the size at which you want to print the rendering<br />

(e.g., 5 × 7 inches) by the desired resolution (e.g., 300 dots per inch). This gives a<br />

minimum resolution of 1500 × 2100 pixels.<br />

150

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