19.12.2016 Views

Architectural_Design_with_SketchUp

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

Chapter 5 Rendering in <strong>SketchUp</strong><br />

Figure 5.59 shows an example of this approach. In this rendering, the model of a compact<br />

fluorescent lightbulb (CFL) was used as the sole light source in the scene. The faces that<br />

make up the light tubes were assigned a light-emitting material.<br />

Figure 5.59: Model of a CF lightbulb <strong>with</strong> light-emitting material illumination<br />

Although this approach is quite easy to implement and<br />

the resulting light is very even and scattered, keep in mind<br />

that rendering time is affected by using light-emitting materials.<br />

It is generally a good idea to keep to a minimum the<br />

triangle count of the faces to which this material is applied.<br />

Use this material preferably on triangular and rectangular<br />

faces, rather than circular or irregularly shaped faces.<br />

When you use light-emitting surfaces, it is often possible<br />

to apply an image to the surface—some material properties,<br />

such as texture, also work for a light-emitting material.<br />

Figure 5.60 uses an image of a plain 4f drop-ceiling light<br />

fixture as a texture on a single rectangular face to not only<br />

illuminate the scene but also give the light the appearance<br />

of two neon light tubes behind a frosted glass cover. This<br />

eliminated the need for actually placing light-emitting surfaces<br />

(representing the neon tubes) behind a frosted-glass material,<br />

which would likely have significantly increased rendering time.<br />

Figure 5.60: Using an image texture as a light-emitting surface<br />

(left: rendering; right: photo of neon light fixture)<br />

If your rendering software provides different rendering methods, it may be more efficient<br />

to render scenes <strong>with</strong> light-emitting materials using an unbiased renderer (e.g., MLT)<br />

rather than a photon-map GI renderer. This can vary <strong>with</strong> the software package, however.<br />

TIP<br />

183

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!