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Architectural_Design_with_SketchUp

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<strong>Architectural</strong> <strong>Design</strong> <strong>with</strong> <strong>SketchUp</strong><br />

Emittance<br />

This material feature was already partly covered in the lighting section. What emittance can<br />

add to a material is its behavior of being a light source. This is most useful for aerial light<br />

sources such as neon lights and light boxes. It is also a good way to add lighting to display (or<br />

advertisement) boxes and television screens in your model. In those cases, it is also important<br />

that an appropriate texture is applied to the material, in addition to it being a light emitter.<br />

You can see this in Figure 5.75. The “Stand Up!” text at the back wall is a neon-backlit<br />

sign that features the image of an evening sky as its texture. It was modeled using <strong>SketchUp</strong>’s<br />

3D text tool and by applying the light-emitting texture only to the front faces. Side faces<br />

and back faces of the text were left as is, which gives it the appearance (and shadows) of a<br />

display box.<br />

In contrast, the light globes in the back corners are plain 3D spheres that have a white<br />

light-emitting texture painted on their entire surface.<br />

Figure 5.75: Emitting materials used for light globes and text-logo display<br />

Some rendering software allows you to add a physical light property to a material, such<br />

as 100 W/m 2 illumination. Even if this is offered, it is often necessary to try out various settings<br />

until scene illumination looks just right.<br />

TIP<br />

Remember that the number of faces that have light-emitting materials applied to them<br />

directly influences rendering time. Try to keep those faces as simple and as few as possible.<br />

Subsurface Scattering<br />

Beyond materials that are opaque and fully reflect light and materials that are transparent<br />

and therefore let light pass through, there are some materials that let light filter through the<br />

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