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Architectural_Design_with_SketchUp

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<strong>Architectural</strong> <strong>Design</strong> <strong>with</strong> <strong>SketchUp</strong><br />

Figure 5.37 shows a sample scene of an oceanscape in which the water plane was modeled<br />

<strong>with</strong> a simple (albeit large) rectangle. The water ripples were added as a bump map, a<br />

technique that is discussed in a later section of this chapter.<br />

Figure 5.37: Ocean scene <strong>with</strong> water plane<br />

Lighting<br />

Lighting is arguably the most exciting part of creating photorealistic renderings. This is where<br />

you can create spaces and moods that can’t be visualized <strong>with</strong> the same level of realism <strong>with</strong>in<br />

<strong>SketchUp</strong>. You can be very creative <strong>with</strong> light and approach your rendered scene like a theater<br />

stage where you are in charge of placing interesting lights and illuminating the space in<br />

various ways. The following sections review some of the common issues encountered when<br />

executing lighting. Feel free to combine any of the following methods to get the best result.<br />

168<br />

Ambient Lighting and Image-Based Lighting<br />

In the absence of any direct light source, such as the sun or point lights, the scene must be<br />

lighted by environmental illumination. Depending on your rendering package, this can be<br />

done in one of two ways, both of which are global illumination (GI) techniques that rely on<br />

the rendering software’s capability to calculate light scattering.

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