19.12.2016 Views

Architectural_Design_with_SketchUp

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

Chapter 5 Rendering in <strong>SketchUp</strong><br />

at the edges of the lawn, where blades overlap walkways. If you bent down to get even<br />

closer, you would then see that not only is each blade curved, it also has a V shape in cross<br />

section. As you can see from this example, your approach to modeling and rendering must<br />

vary, depending on the distance of the viewer from the object.<br />

Figure 5.87 illustrates the four approaches you can take.<br />

Figure 5.87: Grass rendering methods (left to right: <strong>SketchUp</strong>’s grass texture, same <strong>with</strong> bump, individual blades, 2D image patch)<br />

When your distance to the grass is quite far, it might be enough to simply use <strong>SketchUp</strong>’s<br />

grass texture (or any other uniformly patterned tiling grass texture). This is shown in the leftmost<br />

image of Figure 5.87.<br />

This method improves when you add a strong bump to the grass material in your rendering<br />

software. The deep shadows that appear give the grass more realism, as you can see in<br />

the second image from the left. You can evaluate the appropriateness of this approach when<br />

you are at arm’s length from the image—this rendering should appear reasonably realistic.<br />

The third image shows the other end of the effort spectrum. This is what we get when<br />

we model each blade separately. I used the Fur plugin (from Chapter 4) to do this and went<br />

<strong>with</strong> its default arch shape. As you can see in the third image from the left, this approach<br />

leads to an excellent degree of realism—even when the viewer is as close as we are to this<br />

image. A major downside of this approach, however, is the very large number of polygons<br />

that this method creates, which not only increases rendering time but can also slow <strong>SketchUp</strong><br />

significantly if you are not careful. Use it mostly for close-ups.<br />

A good compromise between those two approaches is to use a 2D image of a grass patch<br />

(see Figure 5.88), which contains a transparent background (a transparent PNG, in my case).<br />

Especially when you use a low-resolution image, this approach can significantly reduce the<br />

polygon count in your model. I also used the Fur plugin, as before, but this time let it place<br />

copies of the image component instead of individual blades. You can evaluate the result in<br />

the far-right image in Figure 5.87.<br />

As you can see, this leads to quite a good rendering. Each grass-patch image (representing<br />

many blades) triangulates as two polygons, while each individual blade in the last method<br />

turned into five—making this method much more polygon-efficient. The only problem <strong>with</strong><br />

this approach are occasional patches (you can see some in the foreground) and a bit of a<br />

215

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!