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Architectural_Design_with_SketchUp

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<strong>Architectural</strong> <strong>Design</strong> <strong>with</strong> <strong>SketchUp</strong><br />

Figure 5.27: How similarly sized shapes triangulate upon exporting<br />

Environment<br />

Any of the objects that we render in <strong>SketchUp</strong> exist (if only virtually) in some environment. A<br />

building, for example, is situated in a landscape or urban environment, which at the ground<br />

level may have objects like trees, but above that has a sky (possibly filled <strong>with</strong> clouds) and a sun<br />

(as the obvious exterior light source). Another example is a small object, such as a statue, that<br />

would be rendered in a studio setting, <strong>with</strong> virtual artificial light sources such as point lights<br />

and spotlights. In the first case, the environment might be quite visible through windows, but<br />

in the second case, the background can intentionally be quite abstract and blurry. Either way,<br />

the background provides some context, scale, and possibly color balance to the rendered scene.<br />

Another feature that can be accomplished by the environment is lighting. Background<br />

objects can reflect or diffuse light and influence the mood in the scene. Likewise, if an image<br />

is used for the background in a rendering, it can actually be the main or even the only source<br />

of lighting in the scene. This technique is called image-based lighting (IBL), and it is useful<br />

for creating realistic lighting scenarios—especially when high–dynamic range (HDR) images<br />

are used as a background.<br />

Let’s explore some of these effects.<br />

160<br />

Sky (Physical Sky, Sky Color, or Sky/Environment Image)<br />

Any rendering software available for <strong>SketchUp</strong> usually is at least capable of rendering a<br />

physical sky. This is useful because <strong>SketchUp</strong> already has a physically correct daylight (and<br />

shadow) system built in, which can be enhanced by adding sky color, clouds, and haziness<br />

to the accurate sun shadows. The physical sky calculations ensure that atmospheric haze and<br />

sky darkening toward the zenith are reproduced properly.<br />

Figure 5.28 shows the effect that a physical sky adds to a rendering. It still looks barren,<br />

but at least the lighting mood and the sky look more realistic and true to the time of day.<br />

Depending on your rendering software, the physical sky system may also add clouds and<br />

provide a parameter for “cloudiness.”

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