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Architectural_Design_with_SketchUp

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Chapter 5 Rendering in <strong>SketchUp</strong><br />

Figure 5.46: Setup <strong>with</strong> added light source in front of model<br />

Attenuation<br />

Any light (except IES lights) that you add to a 3D scene has a property called attenuation, which<br />

relates to the way light particles lose intensity the farther they travel from the light source. In<br />

reality, you likely have already observed this phenomenon. Just imagine looking down a street<br />

at night—the streetlights closest to you usually look brighter than the ones farther away.<br />

Figure 5.47 illustrates this phenomenon and the various settings, using three spotlights.<br />

The top spotlight in the figure shows no light attenuation at all. As a result, the spotlight is<br />

as bright on the right as it is on the left—the only reduction in intensity comes from a “flaring”<br />

of the light.<br />

The bottom two spotlights exhibit light attenuation—the middle one uses a linear model<br />

and the one on the bottom a squared one. These two look more realistic simply because of<br />

this property. It is therefore usually a good idea to use light attenuation for your light sources.<br />

If you want your rendering to closely resemble reality, opt for the inverse squared method.<br />

Figure 5.47: Light attenuation in spotlights (top: none;<br />

middle: inverse linear; bottom: inverse squared)<br />

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