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Architectural_Design_with_SketchUp

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Chapter 5 Rendering in <strong>SketchUp</strong><br />

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Typical settings for a physical sky system are:<br />

Turbidity—The amount of haziness is set by this value. This affects brightness as well as<br />

light color based on the underlying algorithm.<br />

Sun intensity and color—Modify these to fine-tune the settings beyond what is built<br />

into the physical sky calculation.<br />

Figure 5.29 shows the effect of varying the turbidity/haziness parameter.<br />

Another option that may be appropriate for some renderings (especially studio-type setups)<br />

is to not have a sky at all and instead select a color (gray, for example) to provide the<br />

rendering <strong>with</strong> a uniform background. Figure 5.30 illustrates this approach.<br />

A third option is to have a full-screen image aligned behind the scene. Typically, this is<br />

possible <strong>with</strong>in the rendering software by simply selecting an image from your hard disk. A<br />

drawback of this approach is that you must take care to match sun angles and light mood<br />

between the background image and the rendered scene before you use the image. Depending<br />

on the rendering software, these images also may not appear in reflections. Furthermore,<br />

this approach is not useful for animations where the camera or the sun is animated. A benefit,<br />

however, is that you can easily take a photograph of the environment of, for example, a<br />

new building from exactly the position where a window will be and then use that image as<br />

a realistic-looking backdrop for an interior rendering. (See Figure 5.31.)<br />

A side benefit of using this approach is that later you can easily remove the sky (and replace<br />

it <strong>with</strong> a photograph) in Photoshop or any other graphics software by selecting and erasing<br />

the background color. This is especially true if you “green screen” the back <strong>with</strong> a bright green<br />

color (0,255,0 in RGB values).<br />

Figure 5.28: Physical sky (top: late morning light; bottom: sunset<br />

light)—the sky color is based on the time of day<br />

Figure 5.29: Two renderings of the same scene at the same time<br />

(top: low turbidity; bottom: high turbidity)<br />

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