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Architectural_Design_with_SketchUp

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<strong>Architectural</strong> <strong>Design</strong> <strong>with</strong> <strong>SketchUp</strong><br />

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Reduce the number of polygons. Every additional polygon increases rendering time<br />

and makes your model more complex. This is true especially if you assign translucent,<br />

reflective or light-emitting materials to the polygon. Therefore, keep your model’s polygons<br />

to the necessary minimum.<br />

This is the case particularly <strong>with</strong> natural objects such as trees or grass. When they are at<br />

a certain distance from the viewer, it is often a good idea to either reduce their complexity<br />

or replace them <strong>with</strong> a photograph of the object.<br />

Also keep in mind that while <strong>SketchUp</strong> is able to handle multivertex polygons, rendering<br />

software usually uses only triangular polygons and triangulates any nontriangular face<br />

coming from <strong>SketchUp</strong>.<br />

Use fully reflective materials or fake reflections. Reflective surfaces in your scene<br />

increase rendering time, especially if they are just partially reflective (such as brushed aluminum).<br />

Unless you absolutely need this effect, try going <strong>with</strong> full reflectivity (a mirror<br />

or highly polished chrome material) or a gray gradient texture (faking blurry reflectivity)<br />

instead. This works especially well when the object is not too close to the viewer.<br />

Consider using fake caustics. If you need caustics (the light ripples that reflect off a<br />

pool, for example) but don’t want to expend the additional rendering time that caustics<br />

require, consider faking them by projecting a caustics texture image onto a wall, ceiling,<br />

or other surface.<br />

Handling depth of field, light rays, and motion blur. All of these effects increase<br />

rendering complexity. Consider adding them in postproduction using your photo-editing<br />

software’s filters.<br />

Depth of field can usually be added using Gaussian blur, and motion blur is a filter that<br />

is typically available in your editing software. Experiment <strong>with</strong> the settings and master<br />

masking techniques to perfect these effects.<br />

Light rays (as you would see coming through trees on a slightly foggy day) require your<br />

rendering software to simulate particles in the air (this is often called volume lighting).<br />

They can often be added in postproduction, especially if they are produced by simple<br />

geometry (a window, for example).<br />

Use postproduction to your advantage. Depending on your image-editing skills, it<br />

might be more efficient to add people, vegetation, sky effects, and some shadows in<br />

your favorite photo-editing software after the rendering is done.<br />

A great resource for learning and discussing techniques is this website: www.sketchupartists.org.<br />

Making Renderings Presentable<br />

While photorealistically rendered images can be produced <strong>with</strong> a quality similar to that of<br />

actual photographs, sometimes this is not desirable. For example, you might want to create<br />

sketches that have a watercolor appearance but contain effects like lighting or reflections<br />

that you can produce only using rendering software.<br />

To this end, it is often useful to expend as much effort on your renderings in postproduction<br />

as you do in setting them up. The following examples give you some ideas for paths to follow.<br />

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