19.12.2016 Views

Architectural_Design_with_SketchUp

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

<strong>Architectural</strong> <strong>Design</strong> <strong>with</strong> <strong>SketchUp</strong><br />

Test these settings <strong>with</strong> another trial rendering. Your room should now look like Figure 5.20.<br />

Figure 5.20: Rendering <strong>with</strong> fuzzy shadows<br />

At this point, you have set up a quite usable rendering, and it is time to do a final rendering.<br />

Start a new rendering and select “08. PhotonMap—Fine + AA 0.3” as the setting. When it<br />

finishes, notice that the blurry shadows look much better than they did using the trial settings.<br />

Furthermore, you most likely noticed that it took much longer to create the better-quality rendering.<br />

To familiarize yourself <strong>with</strong> the various rendering methods that Kerkythea offers, try rendering<br />

the same scene <strong>with</strong> these settings:<br />

NN<br />

NN<br />

NN<br />

NN<br />

NN<br />

02. Ray Tracing—High + AA 0.3—This setting does not calculate indirect light and<br />

considers only the direct sun- and spotlight for illuminating the scene.<br />

08. PhotonMap—Fine + AA 0.3—PhotonMap is the technique that we have used for<br />

this tutorial so far. This method calculates indirect light and fuzzy shadows well.<br />

02. Metropolis Light Transport (BPT)—This method is unbiased, which means that it<br />

uses real light properties and does not just approximate them. You will see that indirect<br />

light and some materials look much better using this method—especially in complex<br />

scenes. Stop the rendering process when you are happy <strong>with</strong> the result.<br />

22. Clay Render (PhotonMap—Medium)—This rendering method ignores materials<br />

and applies a default white material to all surfaces.<br />

Path Tracing—This is an alternative method used mainly for exterior scenes. It doesn’t<br />

work well in our case.<br />

Once you have created the final rendering, keep the Rendered Image window open and<br />

adjust the Tone Map settings to your liking. Then click on Save and save the rendered image<br />

as a JPG, PNG, BMP, GIF, or HDR file.<br />

154

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!