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Architectural_Design_with_SketchUp

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Chapter 5 Rendering in <strong>SketchUp</strong><br />

Now we have set up the scene properly for export to Kerkythea. All geometry has been<br />

created, materials have been applied, and all lights have been placed. As a final step, you<br />

could create several scene tabs in <strong>SketchUp</strong>, each showing a different view of our model.<br />

These would be exported to Kerkythea as differently named camera views.<br />

To start the first rendering, click on the “Export model to Kerkythea” button on the<br />

SU2Kerkythea toolbar. This opens the export dialog, from which you need to select the<br />

options shown in this image.<br />

Now simply save the XML file that the exporter creates in a convenient location.<br />

If you look at the file location, you will notice that the Kerkythea exporter saved not only<br />

an XML file but also a folder whose name starts <strong>with</strong> “TX_.” This folder contains all texture<br />

images for the exported scene. If you used <strong>SketchUp</strong>’s texture positioning tools, then<br />

you will also notice that the exported textures have been “straightened” and exported<br />

exactly as they were visible on faces.<br />

TIP<br />

If you set up the link to Kerkythea in the <strong>SketchUp</strong> exporter correctly, then the 3D scene<br />

should open in Kerkythea right after exporting. If this doesn’t happen, simply start Kerkythea<br />

and open the XML file from <strong>with</strong>in Kerkythea instead. It should look like Figure 5.16.<br />

Kerkythea’s user interface is quite self-explanatory; nevertheless, take a minute to familiarize<br />

yourself <strong>with</strong> it. Here’s what you see in the window:<br />

Left of the model view is a tree outline of what is contained in the 3D space (models/objects,<br />

lights, and cameras). You can select something by double-clicking on the entry<br />

in this list, and you can modify parameters (e.g., light intensity or material properties) by<br />

right-clicking on it.<br />

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