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Architectural_Design_with_SketchUp

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<strong>Architectural</strong> <strong>Design</strong> <strong>with</strong> <strong>SketchUp</strong><br />

7. In my example (see accompanying image), I placed the side texture close to where the<br />

top texture ends so that color and seams line up better. Although this does not give us<br />

a perfect end grain for the boards, it provides us <strong>with</strong> something that looks similar to<br />

vertical-grain boards—especially if viewed from a distance.<br />

These steps allow you to position most materials in <strong>SketchUp</strong>. In general, homogenic<br />

materials such as concrete, brick, and metals are easy to apply and straighten using the process<br />

outlined here. If you use non-homogenic materials (where one side looks much different<br />

than another side), it may be necessary to use other methods. Figure 5.77 shows some<br />

of these approaches for the case of a rough-looking old wooden beam.<br />

Figure 5.77: Three different texture-positioning methods in <strong>SketchUp</strong> (1st image: no end texture, 2nd: sample and paint; 3rd: paint projected<br />

texture; 4th: adding an additional end-grain texture)<br />

The second image shows the same technique that we used previously: The top-surface<br />

texture was sampled and then painted on the end of the beam. As you can see, this method<br />

fails in this case because the end grain of the beam should be visible.<br />

The third image shows an approach whereby the top-surface texture was first converted<br />

to a projected texture (right-click on the surface and select Texture k Projected). Then it<br />

was sampled and applied to the end. As you can see, this simply extrudes the texture at the<br />

end, giving it unnatural-looking stripes. Although this method may work well in other cases,<br />

it fails in this case.<br />

The right image finally shows the only feasible method: adding a separate end-grain texture<br />

to the beam. This gives the wooden beam the most realistic look. Especially <strong>with</strong> wood<br />

(but also some other materials) it is important to keep a few “end” textures handy. Close-up<br />

renderings benefit greatly from those.<br />

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