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Architectural_Design_with_SketchUp

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Chapter 5 Rendering in <strong>SketchUp</strong><br />

4. Use the eraser to remove all the dashed lines and create one continuous surface.<br />

5. Now you can apply any texture image to this surface. Use the positioning tool to stretch<br />

and place the texture to your liking. For this example, I placed a cross-texture on the surface<br />

that illustrates its placement on the curve.<br />

6. Right-click on the plane and select “Make unique texture.” This creates a new texture<br />

that retains the current positioning and gets cropped to the face’s edges of the surface.<br />

You can find it in the Materials window (under the In Model textures). Simply pick this<br />

one and apply it to the curved surface. To do this successfully, you must turn off viewing<br />

of hidden lines—the texture will then correctly be applied to the entire curved surface,<br />

as shown here.<br />

Example 5.4: Texturing a Sphere<br />

One object that cannot be textured correctly using any of the methods presented here is a<br />

sphere. A sphere in <strong>SketchUp</strong> is commonly produced by revolving an arc around an axis. As<br />

you can see in Figure 5.79, it therefore consists of rectangular faces of varying sizes and<br />

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