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DigitalVideoAndHDTVAlgorithmsAndInterfaces.pdf

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Some video switchers incorporate<br />

digital video effects (DVE)<br />

capability; a DVE unit necessarily<br />

includes a framestore.<br />

When a studio needs to accommodate an asynchronous<br />

video input – one whose frame rate is within<br />

tolerance, but whose phase cannot be referenced to<br />

house sync, such as a satellite feed – then a framestore<br />

synchronizer is used. This device contains a frame of<br />

memory that functions as a FIFO buffer for video. An<br />

input signal with arbitrary timing is written into the<br />

memory with timing based upon its own sync elements.<br />

The synchronizer accepts a reference video signal; the<br />

memory is read out at rates locked to the sync elements<br />

of the reference video. (Provisions are made to adjust<br />

system phase – that is, the timing of the output signal<br />

with respect to the reference video.) An asynchronous<br />

signal is thereby delayed up to one frame time, perhaps<br />

even a little more, so as to match the local reference.<br />

The signal can then be used as if it were a local source.<br />

Some studio video devices incorporate framestores, and<br />

exhibit latency of a field, a frame, or more. Low-level<br />

timing of such equipment is accomplished by introducing<br />

time advance so that 0 V appears at the correct<br />

instant. However, even if video content is timed<br />

correctly with respect to 0 V , it may be late by a frame,<br />

or in a very large facility, by several frames. Attention<br />

must be paid to delaying audio by a similar time<br />

interval, to avoid lip-sync problems.<br />

138 DIGITAL VIDEO AND HDTV ALGORITHMS AND INTERFACES

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