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DigitalVideoAndHDTVAlgorithmsAndInterfaces.pdf

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Michael Brill and Bob Hunt agree<br />

that R, G, and B tristimulus values<br />

have no units. See Hunt, R.W.G.,<br />

“The Heights of the CIE Colour-<br />

Matching Functions,” in Color<br />

Research and Application, 22 (5):<br />

337 (Oct. 1997).<br />

6<br />

10<br />

2 2<br />

25. 4 ⋅12<br />

≈<br />

2<br />

ft<br />

10. 764<br />

2<br />

m<br />

Image science<br />

In image science, luminance is usually normalized to<br />

a range of 1 (or occasionally 100) with respect to<br />

a specified or implied white reference, and expressed<br />

without units. The term luminance is often used as<br />

shorthand to refer to this unitless quantity; however, it<br />

is properly called relative luminance. The term luminance<br />

factor should be avoided for this quantity, since<br />

that term refers to a property of a surface or material:<br />

Luminance factor is the ratio of luminance of a surface,<br />

under specified conditions of light source, incidence,<br />

and observation, to the luminance of a perfectly diffusing<br />

(“Lambertian”) surface, under the same conditions.<br />

In color science, luminance (Y) is one of three distinguished<br />

tristimulus values standardized by the CIE; the<br />

other two distinguished tristimulus values are X and Z.<br />

Other tristimulus values such as [R, G, B] are related to<br />

CIE [X, Y, Z] values by a 3×3 linear matrix product. As<br />

I mentioned above, absolute luminance has units of<br />

cd·m -2, or nits. Relative luminance, and other tristimulus<br />

values such as X, Z, R, G, or B, are pure numbers.<br />

Units<br />

Many bizarre units have been used for illuminance and<br />

luminance. I urge you to abandon these, and to adopt<br />

the standard SI units.<br />

To convert illuminance into lux (lx), use Table B.2:<br />

To obtain lm·m –2 (lx),<br />

multiply by numerically<br />

lm·cm –2 , phot, ph 10 4<br />

10000<br />

lm·ft –2 , footcandle, fc 10.764 10.764<br />

metercandle 1 1<br />

Table B.2 Conversion of illuminance into lux<br />

606 DIGITAL VIDEO AND HDTV ALGORITHMS AND INTERFACES

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