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DigitalVideoAndHDTVAlgorithmsAndInterfaces.pdf

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Simultaneous contrast ratio is the<br />

ratio of luminances of the lightest<br />

and darkest elements of a scene<br />

(or an image). For details, see<br />

Contrast ratio, on page 197.<br />

Image reproduction is not simply concerned with<br />

physics, mathematics, chemistry, and electronics:<br />

Perceptual considerations play an essential role.<br />

Tone scale alteration<br />

Tone scale alteration is necessary mainly for the two<br />

reasons that I have described: The luminance of a<br />

reproduction is typically dramatically lower than the<br />

luminance of the original scene, and the surround of a<br />

reproduced image is rarely comparable to the surround<br />

of the original scene. Two additional reasons contribute<br />

to the requirement for tone scale alteration: limitation<br />

of contrast ratio, and specular highlights.<br />

An original scene typically has a ratio of luminance<br />

levels – a simultaneous contrast ratio – of 1000:1 or<br />

more. However, contrast ratio in the captured image is<br />

limited by optical flare in the camera. Contrast ratio at<br />

the display is likely to be limited even further – by physical<br />

factors, and by display flare – to perhaps 100:1.<br />

Diffuse white refers to the luminance of a diffusely<br />

reflecting white surface in a scene. Paper reflects<br />

diffusely, and white paper reflects about 90% of incident<br />

light, so a white card approximates diffuse white.<br />

However, most scenes contain shiny objects that reflect<br />

directionally. When viewed in certain directions, these<br />

objects reflect specular highlights having luminances<br />

perhaps ten times that of diffuse white. At the reproduction<br />

device, we can seldom afford to reproduce<br />

diffuse white at merely 10% of the maximum luminance<br />

of the display, solely to exactly reproduce the<br />

luminance levels of the highlights! Nor is there any<br />

need to reproduce highlights exactly: A convincing<br />

image can be formed with highlight luminance greatly<br />

reduced from its true value. To make effective use of<br />

luminance ranges that are typically available in image<br />

display systems, highlights must be compressed.<br />

Incorporation of rendering intent<br />

The correction that I have mentioned is achieved by<br />

subjecting luminance – or, in the case of a color system,<br />

tristimulus values – to an end-to-end power function<br />

having an exponent between about 1.1 and 1.6. The<br />

CHAPTER 9 RENDERING INTENT 83

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