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DigitalVideoAndHDTVAlgorithmsAndInterfaces.pdf

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Figure 16.1 Cosine waves less<br />

than and greater than 0.5f S ,<br />

in this case at the fractions<br />

0.35 and 0.65 of the sampling<br />

rate, produce exactly the same<br />

set of sampled values when<br />

point-sampled – they alias.<br />

Symbol conventions<br />

used in this figure and<br />

following figures are<br />

as follows: cos 0.35 ωt<br />

ω = 2π<br />

fS<br />

−1<br />

[ rad⋅ s ]<br />

1<br />

tS<br />

=<br />

fS<br />

cos 0.65 ωt<br />

sampled<br />

Sampling theory was originally developed to describe<br />

one-dimensional signals such as audio, where the signal<br />

is a continuous function of the single dimension of<br />

time. Sampling theory has been extended to images,<br />

where an image is treated as a continuous function of<br />

two spatial coordinates (horizontal and vertical).<br />

Sampling theory can be further extended to the<br />

temporal sampling of moving images, where the third<br />

coordinate is time.<br />

Sampling theorem<br />

Assume that a signal to be digitized is well behaved,<br />

changing relatively slowly as a function of time.<br />

Consider the cosine signals shown in Figure 16.1 below,<br />

where the x-axis shows sample intervals. The top waveform<br />

is a cosine at the fraction 0.35 of the sampling rate<br />

fS ; the middle waveform is at 0.65fS . The bottom row<br />

shows that identical samples result from sampling either<br />

of these waveforms: Either of the waveforms can<br />

masquerade as the same sample sequence. If the<br />

middle waveform is sampled, then reconstructed<br />

conventionally, the top waveform will result. This is the<br />

phenomenon of aliasing.<br />

0 1 2 3 4 5 ts 142 DIGITAL VIDEO AND HDTV ALGORITHMS AND INTERFACES

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