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DigitalVideoAndHDTVAlgorithmsAndInterfaces.pdf

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To compute L* from optical<br />

density D in the range 0 to 2,<br />

use this relation:<br />

-D/<br />

3<br />

L*<br />

= 116 · 10 - 16<br />

∆L* is pronounced delta<br />

EL-star.<br />

white. The quotient Y/Y n is relative luminance. (If you<br />

normalize luminance to unity, then you need not<br />

compute the quotient.)<br />

A linear segment is defined near black: For Y/Y n values<br />

0.008856 or less, L* is proportional to Y/Y n . The parameters<br />

have been chosen such that the breakpoint occurs<br />

at an L* value of 8. This value corresponds to less than<br />

1% on the relative luminance scale! In a display system<br />

having a contrast ratio of 100:1, the entire reproduced<br />

image is confined to L* values between 8 and 100! The<br />

linear segment is important in color specification;<br />

however, Y/Y n values that small are rarely encountered<br />

in video. (If you don’t use the linear segment, make<br />

sure that you prevent L* from ranging below zero.)<br />

The linear and power function segments are defined to<br />

maintain function and tangent continuity at the breakpoint<br />

between the two segments. The exponent of the<br />

power function segment is 1 ⁄3, but the scale factor of<br />

116 and the offset of -16 modify the pure power function<br />

such that a 0.4-power function best approximates<br />

the overall curve. Roughly speaking, lightness is 100<br />

times the 0.4-power of relative luminance.<br />

The difference between two L* values, denoted ∆L*, is<br />

a measure of perceptual “distance.” A difference of less<br />

than unity between two L* values is generally<br />

imperceptible – that is, ∆L* of unity is taken to lie at<br />

the threshold of discrimination. L* provides one component<br />

of a uniform color space. The term perceptually<br />

linear is not appropriate: Since we cannot directly<br />

measure the quantity in question, we cannot assign to<br />

it any strong properties of mathematical linearity.<br />

In Chapter 8, Constant luminance, I described how<br />

video systems encode a luma signal (Y’) that is an engineering<br />

approximation to lightness. That signal is only<br />

indirectly related to the relative luminance (Y) or the<br />

lightness (L*) of color science.<br />

CHAPTER 20 LUMINANCE AND LIGHTNESS 209

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