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DigitalVideoAndHDTVAlgorithmsAndInterfaces.pdf

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In the sRGB standard, the<br />

exponent is written (“advertised”)<br />

as 1 ⁄2.4 (about 0.417).<br />

However, the insertion of the<br />

linear segment, and the offsetting<br />

and scaling of the pure<br />

power function segment of the<br />

curve, cause an exponent of<br />

about 0.45 to best describe the<br />

overall curve. See sRGB transfer<br />

function, on page 267.<br />

Rendering intent in desktop computing<br />

In the desktop computer environment, the ambient<br />

condition is considerably brighter, and the surround is<br />

brighter, than is typical of television viewing. An endto-end<br />

exponent lower than the 1.25 of video is called<br />

for; a value around 1.125 is generally suitable. However,<br />

desktop computers are used in a variety of different<br />

viewing conditions. It is not practical to originate every<br />

image in several forms, optimized for several potential<br />

viewing conditions! A specific encoding function needs<br />

to be chosen. Achieving optimum reproduction in<br />

diverse viewing conditions requires selecting a suitable<br />

correction at display time. Technically, this is easy to<br />

achieve: Modern computer display subsystems have<br />

hardware lookup tables (LUTs) that can be loaded<br />

dynamically with appropriate curves. However, it is<br />

a challenge to train users to make a suitable choice.<br />

In the development of the sRGB standard for desktop<br />

computing, the inevitability of local, viewing-dependent<br />

correction was not appreciated. That standard<br />

promulgates an encoding standard with an effective<br />

exponent of about 0.45, different from that of video.<br />

We are now saddled with image data encoded with two<br />

standards having comparable perceptual uniformity but<br />

different rendering intents. Today, sRGB and video<br />

(Rec. 709) coding are distinguished by the applications:<br />

sRGB is used for still images, and Rec. 709 coding is<br />

used for motion video images. But image data types are<br />

converging, and this dichotomy in rendering intent is<br />

bound to become a nuisance.<br />

Video cameras, film cameras, motion picture cameras,<br />

and digital still cameras all capture images from the real<br />

world. When an image of an original scene or object is<br />

captured, it is important to introduce rendering intent.<br />

However, scanners used in desktop computing rarely<br />

scan original objects; they usually scan reproductions<br />

such as photographic prints or offset-printed images.<br />

When a reproduction is scanned, rendering intent has<br />

already been imposed by the first imaging process. It<br />

may be sensible to adjust the original rendering intent,<br />

but it is not sensible to introduce rendering intent that<br />

would be suitable for scanning a real scene or object.<br />

86 DIGITAL VIDEO AND HDTV ALGORITHMS AND INTERFACES

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