08.01.2013 Views

DigitalVideoAndHDTVAlgorithmsAndInterfaces.pdf

DigitalVideoAndHDTVAlgorithmsAndInterfaces.pdf

DigitalVideoAndHDTVAlgorithmsAndInterfaces.pdf

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

8-bit code<br />

235<br />

125 1 / 2<br />

16<br />

Figure 41.2 480i component<br />

digital 4:2:2 luma waveform<br />

SMPTE 253M, Three-Channel RGB<br />

Analog Video Interface.<br />

708 CLEAN<br />

2 359 360 716<br />

736 0<br />

720 SAL 719<br />

0H Sample clocks, 13.5 MHz<br />

858 STL line sync datum (0 H ): If digitized, that sample would<br />

take the 50% value of analog sync.<br />

Figure 41.2 above shows a waveform drawing of luma<br />

in a 480i component digital 4:2:2 system.<br />

Component analog R’G’B’ interface<br />

A component 480i R’G’B’ interface is based on<br />

nonlinear R’, G’, and B’ signals, conveyed according to<br />

Analog electrical interface and Analog mechanical interface,<br />

on page 408.<br />

In studio systems, analog component R’G’B’ signals<br />

usually have zero setup, so zero in Equation 41.1 corresponds<br />

to 0 V DC . According to SMPTE 253M, unity<br />

corresponds to 700 mV. Sync is added to the green<br />

component according to Equation 41.3, where sync and<br />

active are taken to be unity when asserted and zero<br />

otherwise:<br />

7<br />

3<br />

G'sync = ( active ⋅G')<br />

+ −sync<br />

10<br />

10<br />

( )<br />

Eq 41.3<br />

Sadly, the SMPTE R’G’B’ analog interface is unpopular,<br />

and “NTSC-related” levels are usually used, either with<br />

or without setup.<br />

CHAPTER 41 480 i COMPONENT VIDEO 507

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!