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DigitalVideoAndHDTVAlgorithmsAndInterfaces.pdf

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Flicker is sometimes redundantly<br />

called large-area flicker. Take care to<br />

distinguish flicker, described here,<br />

from twitter, to be described on<br />

page 57. See Fukuda, Tadahiko,<br />

“Some Characteristics of Peripheral<br />

Vision,” NHK Tech. Monograph No. 36<br />

(Tokyo: NHK Science and Technical<br />

Research Laboratories, Jan. 1987).<br />

Raster scanning 6<br />

I introduced the pixel array on page 6. In video, the<br />

samples of the pixel array are sequenced uniformly in<br />

time to form scan lines, which are in turn sequenced in<br />

time throughout each frame interval. This chapter<br />

outlines the basics of this process of raster scanning. In<br />

Chapter 11, Introduction to component SDTV, on<br />

page 95, I will present details on scanning in conventional<br />

“525-line” and “625-line” video. In Introduction<br />

to composite NTSC and PAL, on page 103, I will introduce<br />

the color coding used in these systems. In<br />

Chapter 13, Introduction to HDTV, on page 111, I will<br />

introduce scanning in high-definition television.<br />

Flicker, refresh rate, and frame rate<br />

A sequence of still pictures, captured and displayed at<br />

a sufficiently high rate, can create the illusion of motion.<br />

Many displays for moving images emit light for just<br />

a fraction of the frame time: The display is black for<br />

a certain duty cycle. If the flash rate – or refresh rate – is<br />

too low, flicker is perceived. The flicker sensitivity of<br />

vision is dependent upon the viewing environment: The<br />

brighter the environment, and the larger the angle<br />

subtended by the picture, the higher the flash rate must<br />

be to avoid flicker. Because picture angle influences<br />

flicker, flicker depends upon viewing distance.<br />

The brightness of the reproduced image itself influences<br />

the flicker threshold to some extent, so the<br />

brighter the image, the higher the refresh rate must be.<br />

In a totally dark environment, such as the cinema,<br />

51

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