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DigitalVideoAndHDTVAlgorithmsAndInterfaces.pdf

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device pixels. However, a graphic subsystem may<br />

resample by primitive means when faced with<br />

a mismatch between framebuffer pixel count and<br />

display device pixel count. If framebuffer count is<br />

higher, pixels are dropped; if lower, pixels are replicated.<br />

In both instances, image quality suffers.<br />

CRT displays typically have a Gaussian distribution of<br />

light from each pixel, as I will discuss in the next<br />

chapter. The typical spot size is such that there is some<br />

overlap in the distributions of light from adjacent pixels.<br />

You might think that overlap between the distributions<br />

of light produced by neighboring display elements, as in<br />

a CRT, is undesirable. However, image display requires<br />

a certain degree of overlap in order to minimize the<br />

visibility of pixel structure or scan-line structure. I will<br />

discuss this issue in Image structure, on page 43.<br />

Two disparate measures are referred to as resolution in<br />

computing:<br />

• The count of image columns and image rows – that is,<br />

columns and rows of pixels – in a framebuffer<br />

• The number of pixels per inch (ppi) intended for image<br />

data (often misleadingly denoted dots per inch, dpi)<br />

An image scientist considers resolution to be delivered<br />

to the viewer; resolution is properly estimated from<br />

information displayed at the display surface (or screen)<br />

itself. The two measures above all limit resolution, but<br />

neither of them quantifies resolution directly. In Resolution,<br />

on page 65, I will describe how the term is used in<br />

image science and video.<br />

42 DIGITAL VIDEO AND HDTV ALGORITHMS AND INTERFACES

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