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DigitalVideoAndHDTVAlgorithmsAndInterfaces.pdf

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Luma/color difference component sets<br />

These color difference component sets, all based upon<br />

B’–Y’ and R’–Y’, are in use:<br />

• Y’P BP R coding is used in component analog video; P B<br />

and P R are scaled to have excursion nominally identical<br />

to that of luma. Y’P BP R can be potentially based upon<br />

any of three sets of luma coefficients: Rec. 601 for<br />

SDTV, SMPTE 240M (“interim implementation”) for<br />

HDTV, or Rec. 709 for HDTV. In 480i29.97 SDTV, three<br />

different analog interface standards are in use: EBU N10<br />

“SMPTE,” Sony, and Panasonic.<br />

• Y’C B C R coding is used for component digital video; C B<br />

and C R are scaled to have excursion 224 ⁄219 that of<br />

luma. A “full-range” variant is used in JPEG/JFIF. Y’C B C R<br />

can be potentially based upon Rec. 601, SMPTE 240M,<br />

or Rec. 709 luma coefficients.<br />

In NTSC and PAL chroma modulation, on page 335, I will<br />

detail two additional component sets, whose proper<br />

use is limited to composite NTSC and PAL SDTV:<br />

• Y’UV components are only applicable to composite<br />

NTSC and PAL systems. B’–Y’ and R’–Y’ are scaled so as<br />

to limit the excursion of the composite (luma plus<br />

modulated chroma) signal. Y’UV coding is always based<br />

upon Rec. 601 luma coefficients.<br />

• Y’IQ components are only applicable to certain<br />

composite NTSC systems. UV components are rotated<br />

33°, and axis-exchanged, to enable wideband-I transmission.<br />

This is an obsolete technique that is rarely, if<br />

ever, practiced nowadays. Y’IQ coding is always based<br />

upon Rec. 601 luma coefficients.<br />

The bewildering set of scale factors and luma coefficients<br />

in use is set out in Table 24.2A opposite for<br />

analog SDTV, Table 24.2B overleaf for digital SDTV and<br />

computing systems, and Table 24.2C for analog and<br />

digital HDTV. The following two chapters detail component<br />

color coding for SDTV and HDTV, respectively.<br />

298 DIGITAL VIDEO AND HDTV ALGORITHMS AND INTERFACES

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