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Copyright by William Lloyd Bircher 2010 - The Laboratory for ...

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Frequency<br />

1 10 100 1000<br />

PhaseLength(ms)<br />

3D Productivity<br />

E-learning VideoCreation<br />

Figure 4.8 Core Power Phase Duration<br />

This is further supported <strong>by</strong> Figure 4.9, which group the most common phases <strong>by</strong><br />

combinations of amplitude and duration. Note that all phases less than 10 ms are<br />

considered to be 10 ms. This simplifies presentation of results and is reasonable since the<br />

OS does not apply adaptation changes any faster than 10 ms. <strong>The</strong>se figures show that the<br />

highest power phases only endure <strong>for</strong> a short time. <strong>The</strong>se phases, which are present only<br />

in 3D and – to a much lesser degree – in video creation, are only possible when multiple<br />

cores are active. <strong>The</strong> lack of long duration high power phases is attributable to two<br />

causes: low percent of multithreaded phases and higher IPC dependence during<br />

multithreaded phases. <strong>The</strong> dependence on IPC <strong>for</strong> phase length increases as the number<br />

of active cores increases. When many cores are active the power differences are caused<br />

<strong>by</strong> changes in active power due to IPC (per<strong>for</strong>mance). When few cores are active, total<br />

61

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