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Artist<br />
Showcase<br />
Kleber Darcio Lorenço Silva<br />
I have been working with 3D for some time, and have<br />
always focused on quality and detail. I have focused<br />
primarily on modelling, then renders so I could finish<br />
a scene completely. I have worked on large projects<br />
and am very happy to work for the love of 3D.<br />
Modelling the fairy<br />
Creating the picture<br />
04<br />
The model was made from the<br />
base mesh of an old character I had<br />
already made. The technique used was poly<br />
by poly, refining the model. The character was<br />
placed in the pose bones so it could be<br />
manipulated. ZBrush was used to define and<br />
add details to the mesh of the character. This<br />
created more definition and subtlety in the<br />
expression of the character.<br />
05<br />
The hair used the technique of<br />
planes combined with textured hair<br />
and fur using <strong>3d</strong>s Max. The planes had the<br />
colour and texture of hair and a map in the<br />
alpha channel opacity of the tips. In the more<br />
voluminous areas, hair planes were used more.<br />
The individual hair and fur was mostly used in<br />
the loosest of threads.<br />
Wonder Woman <strong>3d</strong>s Max, Photoshop, BodyPaint, ZBrush,<br />
Mental Ray (2009)<br />
A character created for studies that’s my personal vision about<br />
Wonder Woman. I hope you like it. Modelled in Max, ZBrush, also<br />
BodyPaint, Photoshop. Rendered in Mental Ray. The hair was made<br />
in hairfx combined with textured planes.<br />
Robot <strong>3d</strong>s Max, Photoshop, BodyPaint, ZBrush, V-Ray (2009)<br />
A character created for the client Potugal. Modelled in <strong>3d</strong>s Max<br />
with help from BodyPaint and Photoshop. Rendered in V-Ray.<br />
07<br />
The fairy wings<br />
were made with the<br />
same technique that was used<br />
in the hair. They were planes<br />
onto which the texture was<br />
painted. Then the opacity and<br />
translucence was set in the<br />
shader. The blue colour<br />
contrasts with the colour tone<br />
of the scene, highlighting the<br />
character and breaking the<br />
cooler tone of the scene.<br />
06<br />
The clothing<br />
items were created<br />
to be sensual but not vulgar<br />
as the fairy would have to be<br />
sensual. I created the cloth with<br />
a golden glow that involved the<br />
lighting of the scene. The<br />
clothing model was made upon<br />
the body of the character data<br />
and the details such as<br />
deformation and folds were<br />
added in ZBrush.<br />
Lady-bird <strong>3d</strong>s Max, Photoshop, BodyPaint, ZBrush,<br />
V-Ray (2009)<br />
A character created for animation. Modelled in <strong>3d</strong>s Max, ZBrush,<br />
also BodyPaint, Photoshop. Rendered in V-Ray.<br />
08<br />
The expression of the character had to be sexy, but<br />
would have to be pure and delicate, with a more serene,<br />
beautiful and engaging tone. The structure made in <strong>3d</strong>s Max had<br />
assistance from morphs where various expressions were made by<br />
adding some expression combinations. So I experimented with<br />
nervous eyes contracting, her mouth open, eyes closed, but the<br />
final image was the serene expression you see.<br />
106