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3d art

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Artist<br />

Showcase<br />

Kleber Darcio Lorenço Silva<br />

I have been working with 3D for some time, and have<br />

always focused on quality and detail. I have focused<br />

primarily on modelling, then renders so I could finish<br />

a scene completely. I have worked on large projects<br />

and am very happy to work for the love of 3D.<br />

Modelling the fairy<br />

Creating the picture<br />

04<br />

The model was made from the<br />

base mesh of an old character I had<br />

already made. The technique used was poly<br />

by poly, refining the model. The character was<br />

placed in the pose bones so it could be<br />

manipulated. ZBrush was used to define and<br />

add details to the mesh of the character. This<br />

created more definition and subtlety in the<br />

expression of the character.<br />

05<br />

The hair used the technique of<br />

planes combined with textured hair<br />

and fur using <strong>3d</strong>s Max. The planes had the<br />

colour and texture of hair and a map in the<br />

alpha channel opacity of the tips. In the more<br />

voluminous areas, hair planes were used more.<br />

The individual hair and fur was mostly used in<br />

the loosest of threads.<br />

Wonder Woman <strong>3d</strong>s Max, Photoshop, BodyPaint, ZBrush,<br />

Mental Ray (2009)<br />

A character created for studies that’s my personal vision about<br />

Wonder Woman. I hope you like it. Modelled in Max, ZBrush, also<br />

BodyPaint, Photoshop. Rendered in Mental Ray. The hair was made<br />

in hairfx combined with textured planes.<br />

Robot <strong>3d</strong>s Max, Photoshop, BodyPaint, ZBrush, V-Ray (2009)<br />

A character created for the client Potugal. Modelled in <strong>3d</strong>s Max<br />

with help from BodyPaint and Photoshop. Rendered in V-Ray.<br />

07<br />

The fairy wings<br />

were made with the<br />

same technique that was used<br />

in the hair. They were planes<br />

onto which the texture was<br />

painted. Then the opacity and<br />

translucence was set in the<br />

shader. The blue colour<br />

contrasts with the colour tone<br />

of the scene, highlighting the<br />

character and breaking the<br />

cooler tone of the scene.<br />

06<br />

The clothing<br />

items were created<br />

to be sensual but not vulgar<br />

as the fairy would have to be<br />

sensual. I created the cloth with<br />

a golden glow that involved the<br />

lighting of the scene. The<br />

clothing model was made upon<br />

the body of the character data<br />

and the details such as<br />

deformation and folds were<br />

added in ZBrush.<br />

Lady-bird <strong>3d</strong>s Max, Photoshop, BodyPaint, ZBrush,<br />

V-Ray (2009)<br />

A character created for animation. Modelled in <strong>3d</strong>s Max, ZBrush,<br />

also BodyPaint, Photoshop. Rendered in V-Ray.<br />

08<br />

The expression of the character had to be sexy, but<br />

would have to be pure and delicate, with a more serene,<br />

beautiful and engaging tone. The structure made in <strong>3d</strong>s Max had<br />

assistance from morphs where various expressions were made by<br />

adding some expression combinations. So I experimented with<br />

nervous eyes contracting, her mouth open, eyes closed, but the<br />

final image was the serene expression you see.<br />

106

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