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When I render, I imagine being in a pricey<br />
rental photo studio. I choose my angles, lenses,<br />
colours, materials, backgrounds, etc wisely.<br />
My life is too short to render images that<br />
no one will remember tomorrow<br />
b<br />
202<br />
Daniel Simon visualises vehicles<br />
of all kinds for feature films in<br />
Hollywood. Prior to his move to<br />
California to work as a vehicle designer on<br />
such blockbusters as Tron Legacy for Walt<br />
Disney Studios, and The First Avenger:<br />
Captain America for Marvel Studios, Daniel<br />
worked for a number of years for<br />
Volkswagen Design and its related sports<br />
car brands, Bugatti and Lamborghini,<br />
as an exterior designer.<br />
Other clients have included Puma, for<br />
which he designed a global print ad for<br />
c<br />
futuristic soccer boots. He also successfully<br />
launched his own fantasy label in 2005,<br />
Cosmic Motors, which is a ‘virtual studio’,<br />
so to speak. It’s all about the lifestyle: palm<br />
trees, blue sky and seductive pilots. But it’s<br />
not all glamorous: to bring his visualisations<br />
to hyper-reality he relies heavily on 3D<br />
software and spends a fair portion of his<br />
time indoors behind a monitor, where he<br />
envisions a fantastical parallel world.<br />
You design stunning vehicles and work with<br />
beautiful women. What aspects of your job do<br />
you enjoy the most, and why?<br />
Daniel Simon: We all look for balance in<br />
our lives. Mechanical beauty and female<br />
attraction is haunting me all day, so I try<br />
to combine it in my work. Nothing<br />
extraordinarily new, I guess, but it’s<br />
challenging. It’s not easy to stay away from<br />
cheesiness and remain classy. But after<br />
months behind a computer it’s a relief to get<br />
outside in the sun and do a production shoot<br />
with a real model.<br />
What does working in concept design mean<br />
to you?<br />
DS: It’s being out of your comfort zone<br />
almost every day. A concept designer<br />
creates products that do not exist, yet makes<br />
people believe that they could. It’s about<br />
sparking dreams and fantasies in others –<br />
and what would the world be without that?<br />
So, it’s not about creating production data<br />
(although if it comes to manufacturing a<br />
vehicle for a movie then very much so), but<br />
more about a spiritual impact. Your <strong>art</strong> will<br />
be seen by a widespread audience from all<br />
cultures. There is no package to st<strong>art</strong> from,<br />
no pedigree, nothing. You can get lost with<br />
so much freedom!<br />
A concept designer questions everything<br />
in the beginning of a project and does<br />
extensive research. It’s fun to know a little<br />
about everything – aircraft, ships, cars,<br />
space, manufacturing, architecture,<br />
animals, anatomy, history, fashion,<br />
photography, colour… I love this variety and<br />
could never go back to a job that handles<br />
only one of these things.<br />
What are your general feelings about 3D<br />
modelling and rendering for concepts?<br />
DS: CGI is just a tool for me. Like a pencil.<br />
But no one talks about their tool as much as<br />
3D <strong>art</strong>ists about their software. Sure, it is an<br />
interesting subject, but don’t over-hype it.<br />
It’s a tool and they change every year. Let<br />
software engineers (and God bless them)<br />
talk about it. For <strong>art</strong>ists, all that matters