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3d art

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When I render, I imagine being in a pricey<br />

rental photo studio. I choose my angles, lenses,<br />

colours, materials, backgrounds, etc wisely.<br />

My life is too short to render images that<br />

no one will remember tomorrow<br />

b<br />

202<br />

Daniel Simon visualises vehicles<br />

of all kinds for feature films in<br />

Hollywood. Prior to his move to<br />

California to work as a vehicle designer on<br />

such blockbusters as Tron Legacy for Walt<br />

Disney Studios, and The First Avenger:<br />

Captain America for Marvel Studios, Daniel<br />

worked for a number of years for<br />

Volkswagen Design and its related sports<br />

car brands, Bugatti and Lamborghini,<br />

as an exterior designer.<br />

Other clients have included Puma, for<br />

which he designed a global print ad for<br />

c<br />

futuristic soccer boots. He also successfully<br />

launched his own fantasy label in 2005,<br />

Cosmic Motors, which is a ‘virtual studio’,<br />

so to speak. It’s all about the lifestyle: palm<br />

trees, blue sky and seductive pilots. But it’s<br />

not all glamorous: to bring his visualisations<br />

to hyper-reality he relies heavily on 3D<br />

software and spends a fair portion of his<br />

time indoors behind a monitor, where he<br />

envisions a fantastical parallel world.<br />

You design stunning vehicles and work with<br />

beautiful women. What aspects of your job do<br />

you enjoy the most, and why?<br />

Daniel Simon: We all look for balance in<br />

our lives. Mechanical beauty and female<br />

attraction is haunting me all day, so I try<br />

to combine it in my work. Nothing<br />

extraordinarily new, I guess, but it’s<br />

challenging. It’s not easy to stay away from<br />

cheesiness and remain classy. But after<br />

months behind a computer it’s a relief to get<br />

outside in the sun and do a production shoot<br />

with a real model.<br />

What does working in concept design mean<br />

to you?<br />

DS: It’s being out of your comfort zone<br />

almost every day. A concept designer<br />

creates products that do not exist, yet makes<br />

people believe that they could. It’s about<br />

sparking dreams and fantasies in others –<br />

and what would the world be without that?<br />

So, it’s not about creating production data<br />

(although if it comes to manufacturing a<br />

vehicle for a movie then very much so), but<br />

more about a spiritual impact. Your <strong>art</strong> will<br />

be seen by a widespread audience from all<br />

cultures. There is no package to st<strong>art</strong> from,<br />

no pedigree, nothing. You can get lost with<br />

so much freedom!<br />

A concept designer questions everything<br />

in the beginning of a project and does<br />

extensive research. It’s fun to know a little<br />

about everything – aircraft, ships, cars,<br />

space, manufacturing, architecture,<br />

animals, anatomy, history, fashion,<br />

photography, colour… I love this variety and<br />

could never go back to a job that handles<br />

only one of these things.<br />

What are your general feelings about 3D<br />

modelling and rendering for concepts?<br />

DS: CGI is just a tool for me. Like a pencil.<br />

But no one talks about their tool as much as<br />

3D <strong>art</strong>ists about their software. Sure, it is an<br />

interesting subject, but don’t over-hype it.<br />

It’s a tool and they change every year. Let<br />

software engineers (and God bless them)<br />

talk about it. For <strong>art</strong>ists, all that matters

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