04.02.2014 Views

3d art

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

Transport<br />

Now we need a<br />

04 standard Omni light<br />

placed between the card and<br />

the car. On this one you need to<br />

make sure that the shadows are<br />

turned off. The most important<br />

thing to set here is the Include<br />

options. You need to include<br />

only the reflection card to this<br />

light. This way the light will only<br />

cast its rays onto the card,<br />

which will then reflect back to<br />

the car, giving us independent<br />

control over this reflection.<br />

Artist<br />

Showcase<br />

Djordje Jovanovic<br />

As a son of a photographer, I became involved in visual<br />

<strong>art</strong>s from an early age. I’m currently working as a<br />

freelance 3D <strong>art</strong>ist specialising in hard surface and<br />

environment modelling, texturing and lighting.<br />

Custom Humvee <strong>3d</strong>s Max, V-Ray, Photoshop (2010)<br />

I always had a fascination with old, rusty mechanical stuff, like<br />

construction or military machines and vehicles, so wanted to create<br />

something on the subject. This customised Humvee was made to<br />

satisfy that desire and learn new techniques along the way.<br />

Modelled from scratch in <strong>3d</strong>s Max and rendered with V-Ray.<br />

Next we need to add two more reflection cards, using the same process as Step 3.<br />

05 These two planes should also be placed above the car and rotated slightly downwards.<br />

However, these planes should be placed more towards the rear of the car. The camera is set to use a<br />

wide-angle lens which produces distortion; by moving the planes closer to the back of the car, we are<br />

able to minimise these effects and ensure reflections are almost flush to the car’s body.<br />

The camera is set to use a wide-angle lens which<br />

produces distortion; by moving the planes closer to<br />

the back of the car, we minimise these effects<br />

Hudson <strong>3d</strong>s Max, Maya, mental ray, Photoshop,<br />

BodyPaint 3D (2010)<br />

My desire for creating old mechanical stuff wasn’t quite satisfied<br />

with Custom Humvee so I decided to make some more. This time I<br />

had a great time modelling the old Hudson steam locomotive in <strong>3d</strong>s<br />

Max, rendering it with mental ray inside Maya and painting textures<br />

in BodyPaint 3D and Photoshop.<br />

For the final step of this lighting stage, we need to create two more Omni lights. Place<br />

06 them just above the car in the middle of the scene. Set them up as per Step 4, but include the<br />

left card to one light and the right card to the other. This way you will have separate intensity controls<br />

for each card. By this point, you’ll be able to see the effect of the gradient in the Opacity slot; it creates<br />

a nice fading-out reflection instead of a solid white line.<br />

Hiroshi Sambuichi <strong>3d</strong>s Max, V-Ray, Photoshop (2009)<br />

While browsing through a local bookstore, an image of a Japanese<br />

interior stuck in my mind. I noted the name of the architect and, a<br />

few months later, when I finally found some free time, I created this<br />

image. It’s an interior of a rural Japanese house designed by Hiroshi<br />

Sambuichi. I created all the geometry from scratch in <strong>3d</strong>s Max and<br />

rendered using V-Ray.<br />

243

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!