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Transport<br />
Now we need a<br />
04 standard Omni light<br />
placed between the card and<br />
the car. On this one you need to<br />
make sure that the shadows are<br />
turned off. The most important<br />
thing to set here is the Include<br />
options. You need to include<br />
only the reflection card to this<br />
light. This way the light will only<br />
cast its rays onto the card,<br />
which will then reflect back to<br />
the car, giving us independent<br />
control over this reflection.<br />
Artist<br />
Showcase<br />
Djordje Jovanovic<br />
As a son of a photographer, I became involved in visual<br />
<strong>art</strong>s from an early age. I’m currently working as a<br />
freelance 3D <strong>art</strong>ist specialising in hard surface and<br />
environment modelling, texturing and lighting.<br />
Custom Humvee <strong>3d</strong>s Max, V-Ray, Photoshop (2010)<br />
I always had a fascination with old, rusty mechanical stuff, like<br />
construction or military machines and vehicles, so wanted to create<br />
something on the subject. This customised Humvee was made to<br />
satisfy that desire and learn new techniques along the way.<br />
Modelled from scratch in <strong>3d</strong>s Max and rendered with V-Ray.<br />
Next we need to add two more reflection cards, using the same process as Step 3.<br />
05 These two planes should also be placed above the car and rotated slightly downwards.<br />
However, these planes should be placed more towards the rear of the car. The camera is set to use a<br />
wide-angle lens which produces distortion; by moving the planes closer to the back of the car, we are<br />
able to minimise these effects and ensure reflections are almost flush to the car’s body.<br />
The camera is set to use a wide-angle lens which<br />
produces distortion; by moving the planes closer to<br />
the back of the car, we minimise these effects<br />
Hudson <strong>3d</strong>s Max, Maya, mental ray, Photoshop,<br />
BodyPaint 3D (2010)<br />
My desire for creating old mechanical stuff wasn’t quite satisfied<br />
with Custom Humvee so I decided to make some more. This time I<br />
had a great time modelling the old Hudson steam locomotive in <strong>3d</strong>s<br />
Max, rendering it with mental ray inside Maya and painting textures<br />
in BodyPaint 3D and Photoshop.<br />
For the final step of this lighting stage, we need to create two more Omni lights. Place<br />
06 them just above the car in the middle of the scene. Set them up as per Step 4, but include the<br />
left card to one light and the right card to the other. This way you will have separate intensity controls<br />
for each card. By this point, you’ll be able to see the effect of the gradient in the Opacity slot; it creates<br />
a nice fading-out reflection instead of a solid white line.<br />
Hiroshi Sambuichi <strong>3d</strong>s Max, V-Ray, Photoshop (2009)<br />
While browsing through a local bookstore, an image of a Japanese<br />
interior stuck in my mind. I noted the name of the architect and, a<br />
few months later, when I finally found some free time, I created this<br />
image. It’s an interior of a rural Japanese house designed by Hiroshi<br />
Sambuichi. I created all the geometry from scratch in <strong>3d</strong>s Max and<br />
rendered using V-Ray.<br />
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