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3d art

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Character<br />

g<br />

h<br />

moving vertices until I get some kind of<br />

harmony. I try to get a nice looking shape<br />

even without advanced lighting, with default<br />

lights in the viewport. I don’t try to push my<br />

render further until I have an aesthetically<br />

interesting face. Obviously, nice lighting and<br />

shading will also help to achieve a nice<br />

looking character, but the modelling really<br />

remains essential in my opinion.<br />

Your characters are all highly unique,<br />

seeming to pull elements from a variety of<br />

cultures and stories. Where do you seek your<br />

inspiration and how important is storytelling<br />

in your work?<br />

OP: As I said earlier, I try to create somehow<br />

timeless illustrations. It sounds slightly<br />

pretentious but that’s really what I try to<br />

achieve. I mix many inspirations from<br />

different eras so that my characters do not<br />

look too contemporary. As I want to create<br />

something that is believable, I often use<br />

classical or traditional clothes from many<br />

cultures as bases. I usually get this<br />

inspiration from classical painting books<br />

or from history of dress books. I also get<br />

inspiration from contemporary <strong>art</strong>ists,<br />

from comic books, or simply from people I<br />

see in the street – everything can be a<br />

source of inspiration.<br />

Obviously, nice lighting and shading will<br />

also help to achieve a nice looking character,<br />

but the modelling really remains essential in<br />

my opinion<br />

Your portfolio also demonstrates great skill<br />

with environment creation, p<strong>art</strong>icularly in the<br />

context of sci-fi and fantasy. With such a<br />

strong and varied skill set, why do characters<br />

capture more of your attention?<br />

OP: There are many reasons for that. The<br />

first and the most important is personal<br />

taste: a portrait talks to me a lot more than<br />

an environment. Second, even when I<br />

create environments, I can’t do this<br />

without adding a character in the scene;<br />

I’m not interested in creating a picture<br />

without any characters. As I don’t have<br />

e The Fall<br />

“Qualëphantus are<br />

creatures that travel<br />

from one galaxy to<br />

another, feeding on every<br />

life form they find…”<br />

f Moon Key<br />

“Aiming for a charming<br />

and elegant portrait – not<br />

realistic – all of Moon<br />

Key’s textures were hand<br />

painted in Photoshop”<br />

much time to create my pictures, I prefer<br />

to focus on characters.<br />

Your conventionally beautiful characters are<br />

often portrayed with a gothic and macabre<br />

twist, with recent works having turned<br />

darker. What does this stem from,<br />

and where do you see future works going?<br />

OP: Well, I don’t know. I use classical<br />

paintings as an inspiration. I like the<br />

aesthetic look of classical works, like<br />

Tiziano Vecellio’s portraits work with their<br />

bright skins, dark clothes and black<br />

g Mr Bone<br />

“In contrast to my other<br />

works, Mr Bone st<strong>art</strong>ed as<br />

a simple ZBrush test. The<br />

result was rendered in<br />

<strong>3d</strong>s Max”<br />

h Pink Sugar<br />

“Pink Sugar was<br />

something quite different,<br />

purposely made using a<br />

different colour scheme<br />

and blonde hair”<br />

69

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