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3d art

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Artist<br />

Showcase<br />

Viktor Fretyán<br />

I am a 26-year-old architect from Budapest, Hungary.<br />

I st<strong>art</strong>ed using 3D many, many years ago when I was<br />

in elementary school. I experimented with small<br />

animations, effects and building primitive models.<br />

Years later, while studying at university, I found it was<br />

actually a good way of making money so I st<strong>art</strong>ed to dig<br />

deeper into arc-vis territory.<br />

Material surfaces<br />

Adding textures and materials<br />

There are no<br />

04 complex materials<br />

in the scene. I used only one<br />

concrete material, although it<br />

appears as if there are more,<br />

but those scratches were done<br />

externally in Photoshop. It has<br />

a VRayDirt map in the Diffuse<br />

slot which has a Radius of 3<br />

metres. The same map was<br />

used for Reflection and Bump<br />

in greyscale too.<br />

Row House <strong>3d</strong>s Max,<br />

V-Ray, Photoshop (2009)<br />

This is a small, personal<br />

practice piece I made over<br />

a weekend and it included<br />

four renders of Tadao<br />

Ando’s first realised project<br />

in Azuma, Japan. I love the<br />

raw concrete material and<br />

it features everywhere on<br />

these renders. I enjoyed<br />

working on this project<br />

especially because I did it<br />

in only a few days.<br />

The floor was<br />

05 made in the same<br />

way. It has a slightly higher<br />

IOR setting to get more<br />

reflections and the VRayDirt<br />

is only set to 1.5 metres. The<br />

same bitmap is used again<br />

for all slots. I used colour<br />

correction to adjust the map.<br />

In waiting... <strong>3d</strong>s Max, V-<br />

Ray, Photoshop (2009)<br />

This is one of my favourite<br />

renders. It is the main aula<br />

[atrium] of the Exchange<br />

Palace of Budapest. I was<br />

working on that project for<br />

quite some time. The<br />

modelling p<strong>art</strong> was insane<br />

as you can see on the render.<br />

This altered version of the<br />

original render tried to<br />

capture the feeling of a child<br />

dragged through a museum.<br />

KUMU Art Museum of<br />

Estonia <strong>3d</strong>s Max, V-Ray,<br />

Photoshop, After Effects<br />

(2010)<br />

This is the project I am<br />

currently working on. I<br />

st<strong>art</strong>ed months ago, but I<br />

just can’t seem to finish it<br />

because the building has so<br />

many great views. This will<br />

be my most grandiose work<br />

once it’s finished. I would<br />

like to render daylight and<br />

night shots as well as<br />

interiors and exteriors with<br />

different seasons.<br />

A typical dirt map is set like<br />

06 this. I added the dirt map to every<br />

material’s Diffuse slot. I used to render a<br />

separate ambient occlusion layer, but that<br />

meant every object had the same radius<br />

of dirt; this way, I can control each one<br />

individually. Obviously, a 6m-high plane<br />

wall needs a completely different radius<br />

to a 15cm-high vase on a shelf.<br />

The curtain is<br />

07 made from a<br />

translucent material. It is set<br />

in the simplest way it can be:<br />

using Hard Wax mode. It is<br />

similar to using a two-sided V-<br />

Ray material. It isn’t as nice,<br />

but much faster and, for these<br />

purposes, it is perfect.<br />

My final advice<br />

08 regarding materials<br />

is always use Fresnel<br />

Reflections. If you do just a<br />

little research into everyday<br />

objects around you, you’ll<br />

figure that nothing has a<br />

constant reflection but<br />

depends on the angle you<br />

look at it. And I don’t only<br />

mean water or glass, but even<br />

plaster walls or fabric.<br />

166

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