You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
Artist<br />
Showcase<br />
Viktor Fretyán<br />
I am a 26-year-old architect from Budapest, Hungary.<br />
I st<strong>art</strong>ed using 3D many, many years ago when I was<br />
in elementary school. I experimented with small<br />
animations, effects and building primitive models.<br />
Years later, while studying at university, I found it was<br />
actually a good way of making money so I st<strong>art</strong>ed to dig<br />
deeper into arc-vis territory.<br />
Material surfaces<br />
Adding textures and materials<br />
There are no<br />
04 complex materials<br />
in the scene. I used only one<br />
concrete material, although it<br />
appears as if there are more,<br />
but those scratches were done<br />
externally in Photoshop. It has<br />
a VRayDirt map in the Diffuse<br />
slot which has a Radius of 3<br />
metres. The same map was<br />
used for Reflection and Bump<br />
in greyscale too.<br />
Row House <strong>3d</strong>s Max,<br />
V-Ray, Photoshop (2009)<br />
This is a small, personal<br />
practice piece I made over<br />
a weekend and it included<br />
four renders of Tadao<br />
Ando’s first realised project<br />
in Azuma, Japan. I love the<br />
raw concrete material and<br />
it features everywhere on<br />
these renders. I enjoyed<br />
working on this project<br />
especially because I did it<br />
in only a few days.<br />
The floor was<br />
05 made in the same<br />
way. It has a slightly higher<br />
IOR setting to get more<br />
reflections and the VRayDirt<br />
is only set to 1.5 metres. The<br />
same bitmap is used again<br />
for all slots. I used colour<br />
correction to adjust the map.<br />
In waiting... <strong>3d</strong>s Max, V-<br />
Ray, Photoshop (2009)<br />
This is one of my favourite<br />
renders. It is the main aula<br />
[atrium] of the Exchange<br />
Palace of Budapest. I was<br />
working on that project for<br />
quite some time. The<br />
modelling p<strong>art</strong> was insane<br />
as you can see on the render.<br />
This altered version of the<br />
original render tried to<br />
capture the feeling of a child<br />
dragged through a museum.<br />
KUMU Art Museum of<br />
Estonia <strong>3d</strong>s Max, V-Ray,<br />
Photoshop, After Effects<br />
(2010)<br />
This is the project I am<br />
currently working on. I<br />
st<strong>art</strong>ed months ago, but I<br />
just can’t seem to finish it<br />
because the building has so<br />
many great views. This will<br />
be my most grandiose work<br />
once it’s finished. I would<br />
like to render daylight and<br />
night shots as well as<br />
interiors and exteriors with<br />
different seasons.<br />
A typical dirt map is set like<br />
06 this. I added the dirt map to every<br />
material’s Diffuse slot. I used to render a<br />
separate ambient occlusion layer, but that<br />
meant every object had the same radius<br />
of dirt; this way, I can control each one<br />
individually. Obviously, a 6m-high plane<br />
wall needs a completely different radius<br />
to a 15cm-high vase on a shelf.<br />
The curtain is<br />
07 made from a<br />
translucent material. It is set<br />
in the simplest way it can be:<br />
using Hard Wax mode. It is<br />
similar to using a two-sided V-<br />
Ray material. It isn’t as nice,<br />
but much faster and, for these<br />
purposes, it is perfect.<br />
My final advice<br />
08 regarding materials<br />
is always use Fresnel<br />
Reflections. If you do just a<br />
little research into everyday<br />
objects around you, you’ll<br />
figure that nothing has a<br />
constant reflection but<br />
depends on the angle you<br />
look at it. And I don’t only<br />
mean water or glass, but even<br />
plaster walls or fabric.<br />
166