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Transport<br />
Easy-to-follow guides<br />
take you from concept<br />
to the final render<br />
Artist info<br />
Design inspirations<br />
The style for the scene<br />
Waldemar<br />
B<strong>art</strong>kowiak<br />
Username: mancubus<br />
Personal portfolio site<br />
www.mancubus.glogow.org<br />
Country Poland<br />
Hardware used Quadcore<br />
Q6600 2.7GHz, 8GB RAM<br />
Expertise Waldemar specialises<br />
in modelling and texturing<br />
The idea is to build a post-apocalyptic style car, like you might see<br />
01 in the Mad Max movies, or Fallout computer games. It needs to be<br />
rough, dirty, put together from different p<strong>art</strong>s – look mean. Most of the p<strong>art</strong>s<br />
need to be rusty, weathered and damaged, showing it has been built from<br />
junk and that it has a long history on the road. We chose the cliché setting –<br />
on some desert road, which highlights that there are few to no survivors left.<br />
Texturing,<br />
lighting<br />
I<br />
n this tutorial, the main goal is to create an<br />
image, which has the feeling of 2D <strong>art</strong>, but uses<br />
3D tools. You can find a lot of shiny, brand new,<br />
realistic car renders out there, but we want this <strong>art</strong>work<br />
to stand out from the crowd. We feel that concept <strong>art</strong><br />
really complements the rusty pick-up truck in a postapocalyptic<br />
environment better than any other style. To<br />
create the image, a combination of 2D and 3D skills will<br />
be used. The car will be modelled with a large amount<br />
of detail, using LightWave 3D and modo. We want to<br />
design a truck that looks as if it could actually have<br />
been built in reality, but give it an illustrative finish. For<br />
lighting, rendering and compositing, LightWave 3D will<br />
be used to match the background. To get the 2D feel,<br />
multiple passes will be composited and then combined<br />
with overpaint techniques, using photo textures,<br />
procedurals and hand-painted elements. Finally, all the<br />
layers will be composited in Photoshop.<br />
For the base, we used a<br />
02 combination of two popular pick-up<br />
trucks: a Dodge Ram and a Ford F-150. Using<br />
p<strong>art</strong>s from both of them, the car was<br />
customised to make it less recognisable. Of<br />
course the car also needs custom tyres and<br />
a different engine that will stick out from the<br />
car body. We opted for a pick-up truck for<br />
the vehicle as it will be able to carry a greater<br />
amount of armour, fuel and equipment. Plus<br />
the survivors can load various objects/<br />
resources, which they may discover in this<br />
unfriendly environment.<br />
You can’t have a post-apocalyptic<br />
03 vehicle without weapons. Militia in some<br />
countries use pick-up trucks as weapon bases/<br />
fighting vehicles called ‘technicals’. While looking<br />
for references, we found the big, mean Russian<br />
Kord machine gun that seemed perfect for the<br />
main gun. Then, you can go on to look for other<br />
details and references like rucksacks, fuel<br />
canisters, pieces of armour, etc. This research p<strong>art</strong><br />
is very important, and the amount of time you<br />
spend on planning your piece at this stage will<br />
definitely pay off later.<br />
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