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3d art

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Transport<br />

Easy-to-follow guides<br />

take you from concept<br />

to the final render<br />

Artist info<br />

Design inspirations<br />

The style for the scene<br />

Waldemar<br />

B<strong>art</strong>kowiak<br />

Username: mancubus<br />

Personal portfolio site<br />

www.mancubus.glogow.org<br />

Country Poland<br />

Hardware used Quadcore<br />

Q6600 2.7GHz, 8GB RAM<br />

Expertise Waldemar specialises<br />

in modelling and texturing<br />

The idea is to build a post-apocalyptic style car, like you might see<br />

01 in the Mad Max movies, or Fallout computer games. It needs to be<br />

rough, dirty, put together from different p<strong>art</strong>s – look mean. Most of the p<strong>art</strong>s<br />

need to be rusty, weathered and damaged, showing it has been built from<br />

junk and that it has a long history on the road. We chose the cliché setting –<br />

on some desert road, which highlights that there are few to no survivors left.<br />

Texturing,<br />

lighting<br />

I<br />

n this tutorial, the main goal is to create an<br />

image, which has the feeling of 2D <strong>art</strong>, but uses<br />

3D tools. You can find a lot of shiny, brand new,<br />

realistic car renders out there, but we want this <strong>art</strong>work<br />

to stand out from the crowd. We feel that concept <strong>art</strong><br />

really complements the rusty pick-up truck in a postapocalyptic<br />

environment better than any other style. To<br />

create the image, a combination of 2D and 3D skills will<br />

be used. The car will be modelled with a large amount<br />

of detail, using LightWave 3D and modo. We want to<br />

design a truck that looks as if it could actually have<br />

been built in reality, but give it an illustrative finish. For<br />

lighting, rendering and compositing, LightWave 3D will<br />

be used to match the background. To get the 2D feel,<br />

multiple passes will be composited and then combined<br />

with overpaint techniques, using photo textures,<br />

procedurals and hand-painted elements. Finally, all the<br />

layers will be composited in Photoshop.<br />

For the base, we used a<br />

02 combination of two popular pick-up<br />

trucks: a Dodge Ram and a Ford F-150. Using<br />

p<strong>art</strong>s from both of them, the car was<br />

customised to make it less recognisable. Of<br />

course the car also needs custom tyres and<br />

a different engine that will stick out from the<br />

car body. We opted for a pick-up truck for<br />

the vehicle as it will be able to carry a greater<br />

amount of armour, fuel and equipment. Plus<br />

the survivors can load various objects/<br />

resources, which they may discover in this<br />

unfriendly environment.<br />

You can’t have a post-apocalyptic<br />

03 vehicle without weapons. Militia in some<br />

countries use pick-up trucks as weapon bases/<br />

fighting vehicles called ‘technicals’. While looking<br />

for references, we found the big, mean Russian<br />

Kord machine gun that seemed perfect for the<br />

main gun. Then, you can go on to look for other<br />

details and references like rucksacks, fuel<br />

canisters, pieces of armour, etc. This research p<strong>art</strong><br />

is very important, and the amount of time you<br />

spend on planning your piece at this stage will<br />

definitely pay off later.<br />

215

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