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3d art

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opportunities to bring different specific<br />

skill sets on board.<br />

We work very closely with our neighbours<br />

Blue Edge (blue-edge.co.uk), as their skill<br />

sets complement ours very nicely – with<br />

them producing a broad range of visual<br />

solutions that our 3D content can be used in.<br />

Can you give us some idea of the actual<br />

production pipeline for producing an image<br />

or set of images for a client?<br />

NH: The process can vary depending on the<br />

client and the stage of the design process<br />

that we get involved in, but the basic formula<br />

Undoubtedly there has been a slowdown,<br />

although there is still plenty of work out<br />

there. F10 was set up at the beginning of the<br />

recession, and keeping overheads down was<br />

always a priority<br />

g<br />

is to st<strong>art</strong> with understanding the key<br />

messages. From that we can decide on<br />

exactly what the views are of, and so what<br />

needs to be modelled. There is no point in<br />

modelling things we don’t see, so it’s very<br />

important to get this signed off straight away.<br />

We then take the client’s 2D Cad files and<br />

import them into <strong>3d</strong>s Max. Plans, elevations<br />

and sections are positioned in 3D, and a 3D<br />

model built up from these. We stay in close<br />

contact with the architect during this<br />

modelling process, as quite often designs<br />

are not final or are incomplete, until we<br />

have all structural design signed off.<br />

h<br />

While working on the lighting and<br />

materials, and with all views signed off, we<br />

can st<strong>art</strong> adding the extra design details<br />

into the 3D model. When all this is complete<br />

we render the scene out, using V-Ray<br />

elements so we have total control when we<br />

are in Photoshop. We will always do<br />

a load of elements, in p<strong>art</strong>icular a good<br />

selection of Multi-Matte elements for<br />

individual object control, an AO pass,<br />

depth, and also various lighting. Reflect and<br />

refract ones are always handy.<br />

Have you been involved in any, or would<br />

you be interested in working in, the Gulf<br />

states, which house a number of very highprofile<br />

projects?<br />

NH: We have done some big exciting<br />

international projects, but not in the Gulf<br />

states yet. We would love to get involved<br />

in projects out there with other worldleading<br />

architects.<br />

The building and visualisation industries<br />

have both been affected by the global<br />

recession. Have you noticed any kind of<br />

slowdown, and what have you done to<br />

counter this downturn?<br />

NH: Undoubtedly there has been a<br />

slowdown, although there is still plenty<br />

of work out there. F10 was set up at the<br />

beginning of the recession, and keeping<br />

overheads down was always a priority. In<br />

this competitive market this means we can<br />

keep costs low without sacrificing quality,<br />

which seems to be a winning combination<br />

with our clients.<br />

g A concept hotel designed by<br />

LCE Architects showing a<br />

luxury development fitting<br />

into the natural environment<br />

h National Park, design<br />

led by Mark Keville of<br />

LCE Architects<br />

What are your plans and ambitions for the<br />

company in the future?<br />

NH: We want to continue pushing ourselves<br />

creatively and technically, and improving our<br />

work so our reputation continues to grow.<br />

We would love to get involved in<br />

supplying architectural work to the<br />

documentary or film industry. If there’s a<br />

film being made that is set in Brighton 100<br />

years ago that needs some scenes set on the<br />

West Pier, then we can definitely help with<br />

that right now!<br />

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