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opportunities to bring different specific<br />
skill sets on board.<br />
We work very closely with our neighbours<br />
Blue Edge (blue-edge.co.uk), as their skill<br />
sets complement ours very nicely – with<br />
them producing a broad range of visual<br />
solutions that our 3D content can be used in.<br />
Can you give us some idea of the actual<br />
production pipeline for producing an image<br />
or set of images for a client?<br />
NH: The process can vary depending on the<br />
client and the stage of the design process<br />
that we get involved in, but the basic formula<br />
Undoubtedly there has been a slowdown,<br />
although there is still plenty of work out<br />
there. F10 was set up at the beginning of the<br />
recession, and keeping overheads down was<br />
always a priority<br />
g<br />
is to st<strong>art</strong> with understanding the key<br />
messages. From that we can decide on<br />
exactly what the views are of, and so what<br />
needs to be modelled. There is no point in<br />
modelling things we don’t see, so it’s very<br />
important to get this signed off straight away.<br />
We then take the client’s 2D Cad files and<br />
import them into <strong>3d</strong>s Max. Plans, elevations<br />
and sections are positioned in 3D, and a 3D<br />
model built up from these. We stay in close<br />
contact with the architect during this<br />
modelling process, as quite often designs<br />
are not final or are incomplete, until we<br />
have all structural design signed off.<br />
h<br />
While working on the lighting and<br />
materials, and with all views signed off, we<br />
can st<strong>art</strong> adding the extra design details<br />
into the 3D model. When all this is complete<br />
we render the scene out, using V-Ray<br />
elements so we have total control when we<br />
are in Photoshop. We will always do<br />
a load of elements, in p<strong>art</strong>icular a good<br />
selection of Multi-Matte elements for<br />
individual object control, an AO pass,<br />
depth, and also various lighting. Reflect and<br />
refract ones are always handy.<br />
Have you been involved in any, or would<br />
you be interested in working in, the Gulf<br />
states, which house a number of very highprofile<br />
projects?<br />
NH: We have done some big exciting<br />
international projects, but not in the Gulf<br />
states yet. We would love to get involved<br />
in projects out there with other worldleading<br />
architects.<br />
The building and visualisation industries<br />
have both been affected by the global<br />
recession. Have you noticed any kind of<br />
slowdown, and what have you done to<br />
counter this downturn?<br />
NH: Undoubtedly there has been a<br />
slowdown, although there is still plenty<br />
of work out there. F10 was set up at the<br />
beginning of the recession, and keeping<br />
overheads down was always a priority. In<br />
this competitive market this means we can<br />
keep costs low without sacrificing quality,<br />
which seems to be a winning combination<br />
with our clients.<br />
g A concept hotel designed by<br />
LCE Architects showing a<br />
luxury development fitting<br />
into the natural environment<br />
h National Park, design<br />
led by Mark Keville of<br />
LCE Architects<br />
What are your plans and ambitions for the<br />
company in the future?<br />
NH: We want to continue pushing ourselves<br />
creatively and technically, and improving our<br />
work so our reputation continues to grow.<br />
We would love to get involved in<br />
supplying architectural work to the<br />
documentary or film industry. If there’s a<br />
film being made that is set in Brighton 100<br />
years ago that needs some scenes set on the<br />
West Pier, then we can definitely help with<br />
that right now!<br />
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