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Character<br />

Building up the portrait<br />

Arranging the scene in DAZ Studio<br />

a<br />

02 Choose your character and<br />

the textures<br />

Now you have to pick a character and a texture from your<br />

library. Proceed as the following: Poses>(choose the<br />

character you want) Tosca>Farissa>Poser<br />

MATS>2BrowsBrown. For changing the eye texture, go to<br />

Poses>Tosca>Farissa>Poser MATS>3Eyes b.<br />

01 Figure loading and morphing<br />

The first step is to open DAZ Studio and load Victoria 4. Next you have to load the morphs<br />

of the figure. For this, we used the Poser library, which you can find in DAZ Studio. When you<br />

install DAZ Studio, search for all the compatible folders and it should appear in the content<br />

column. To use the Poser library, go to Figures>DAZ-People>Victoria 4.2. Then go to<br />

Poses>DAZ-Victoria 4>Morph Injections>INJ Morphs++ V4 A.<br />

A Load the figure and the<br />

morphs into DAZ Studio<br />

b Choose the character and<br />

the textures of the figure<br />

c Modify the character of<br />

the figure<br />

d Dress the model and add<br />

hair and jewellery<br />

Problems and solutions<br />

C<br />

To be able to work with DAZ Studio, you have<br />

to st<strong>art</strong> by equipping the library with objects<br />

and textures. The figures get loaded morphs<br />

and, from that point, you can alter the face<br />

and body. If you have Poser, you can use its<br />

library within DAZ Studio, which is what we<br />

did for this piece of work.<br />

The library contains figures (people,<br />

clothes, hair, etc) as well as poses and<br />

textures and lighting scenarios, which can<br />

be adapted to the p<strong>art</strong>icular scene. The main<br />

job is nevertheless the editing of the<br />

rendered picture in Photoshop. Because<br />

we’re not only trying to make the image as<br />

03 Modify the<br />

character<br />

The next step is to remodel<br />

the face. For this, go to the<br />

scene and choose the<br />

figure’s head by opening the<br />

folder until the head appears<br />

(or select by clicking on the<br />

face). Zoom in on the model.<br />

In the Parameters palette,<br />

it’s possible to modify<br />

p<strong>art</strong>icular features for<br />

expressions and visemes<br />

(facial cues which represent<br />

speech sounds) c.<br />

detailed as possible but also give it a touch of<br />

fantasy, we use a graphics tablet which<br />

enables us to work in great detail. In<br />

addition, we use Photoshop’s extensive tools<br />

such as colour adjustment, the amendment<br />

of contrast and posterisation, layer options,<br />

and the different brushes and filters.<br />

Of special importance is to work with<br />

transparent layers. It is worth noting that<br />

this tutorial refers to the p<strong>art</strong>icular objects,<br />

textures or Photoshop plug-ins within our<br />

library, so you’ll have to use similar items<br />

from your own libraries and a little intuition<br />

to complete this exercise.<br />

B<br />

04 Add clothing, hair and jewellery<br />

Next you can choose hair, clothing and accessories from the<br />

library and adjust to the figure. For the dress, follow:<br />

Figures>V4 Morphing Clothes>Fantasy Dress>Fit to<br />

blMilWom_v4b, 2. For the hair: Figures>AprilAoife>Aoife><br />

Victoria4>Fit to blMilWom_v4b, 3. For the jewellery:<br />

Figures>DAZ’s Victoria Clothing>V4_FantasyCollarBig>Fit<br />

to blMilWom_v4b, 4. And finally, for the crown and earrings<br />

(first choose the figure’s head), then go to:<br />

Props>Chex>Psyche Jewels>Crown and Earring L d.<br />

d<br />

3DArtist ● 109

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