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3d art

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Transport<br />

Model and render a realistic<br />

Spitfire for an animation or for<br />

compositing in your <strong>art</strong>work<br />

Dieter Meyer specialises in aircraft modelling<br />

The Spitfire first flew in 1936 and made its combat<br />

debut in 1939 defending a Royal Navy base in the<br />

Firth of Forth, Scotland. Since then, it has been<br />

regarded as one of the best fighter aircraft ever built.<br />

This <strong>art</strong>icle will focus on the modelling of a Spitfire Mk5B.<br />

This project will require a high level of skill and a good<br />

knowledge of working in modo. However, most 3D<br />

packages offer the same general methods, so this tutorial’s<br />

workflow can easily be applied to other software. There is a<br />

great deal of work to modelling an aircraft and I may not be<br />

able to cover every aspect of the detailing process. I will be<br />

covering the major sections of the aircraft and the general<br />

process I follow in creating highly detailed models.<br />

The greatest challenge you will face on this project is the<br />

ability to keep the model entirely in SubD without the need<br />

to freeze the mesh. The benefit, of course, is you can<br />

control the subdivision level at render time for a higher<br />

or lower level of detail depending on your needs. It also<br />

allows for a much easier UV mapping process.<br />

In the second p<strong>art</strong> of this tutorial, we’ll cover all the<br />

aspects of UV mapping and texturing the Spitfire.<br />

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