04.02.2014 Views

3d art

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Environment<br />

EcoSystem,<br />

materials,<br />

lighting<br />

Vue’s default MetaWater, and I deleted the Foam layer.<br />

Following that, I placed terrains to the middle-ground and<br />

background; they gave the basic shape of the lake. Finally,<br />

I placed a smaller terrain to the foreground, right below<br />

the camera a.<br />

02 Adding rocks to the lakeside<br />

If I want to make a lake or a river in Vue, I often use EcoSystem<br />

Painter to paint rocks or plants to the ground to create the final<br />

shape of the lake or river. I apply this technique more often than<br />

painting a terrain map in Photoshop then importing it into Vue,<br />

because I find it easier, I save time and since I can paint and<br />

erase instances as I want, I have more control over the shape.<br />

So I turned the ground to an EcoSystem, added rock, deselected<br />

Dynamic Population and st<strong>art</strong>ed painting rocks along the side<br />

of the terrains b.<br />

B A top view showing the lake formed by the terrains and the<br />

painted rocks<br />

Software used in this piece<br />

Vue 8<br />

Infinite<br />

Photoshop<br />

CS4<br />

03 Materials – ground and water<br />

After making the basic composition, I continued my work with<br />

setting the materials. First, I modified the water material; in the<br />

Highlights tab I set Highlight global intensity to 69%, and<br />

Highlight global size to 76%. Then in the Transparency tab, I set<br />

Turn reflective with angle to 75%. These steps made the water<br />

surface more shiny and reflective; more realistic.<br />

For the ground I picked a soil material. I also changed the<br />

EcoSystem rocks’ material for a more realistic one I’ve<br />

purchased from Cornucopia3D c.<br />

01 The basic concept<br />

Unlike many 3D <strong>art</strong>ists, I never make a sketch before<br />

st<strong>art</strong>ing to compose a scene. Instead, I just place the<br />

terrains to the position I imagined, and the rest of the<br />

ideas come while working on the concept. Since I wanted<br />

to have a lake in this scene, I st<strong>art</strong>ed my work by adding<br />

a The very beginning – a main<br />

camera view of terrains placed to<br />

form the basic shape of the lake<br />

C A main camera view showing progress after the changes<br />

described in Step 3<br />

35

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