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3d art

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Transport<br />

Getting the overall look and feel<br />

Refining the model<br />

09<br />

In the initial stage<br />

of the modelling<br />

process, it is essential to keep<br />

the doors and the main body<br />

as one single object to ensure<br />

the topology is consistent<br />

throughout the entire model.<br />

Once the overall shape is<br />

blocked out, the next step will<br />

involve the detailing of the<br />

current shape.<br />

10<br />

It is vital to get the general proportions correct before<br />

we add edge loops to detail the model, because it could<br />

get arduous trying to change the overall shape once you have all<br />

the details cut into the high poly object.<br />

11<br />

Now it comes to the<br />

p<strong>art</strong> where areas like<br />

the doors and hood will be<br />

separated from the main body.<br />

We do this by selecting the<br />

door area with the poly<br />

selection tool. Then, under<br />

Edit Geometry, click Detach to<br />

create a new object, as shown<br />

to the left.<br />

38 mins<br />

render time<br />

Resolution:<br />

1,200 x 648<br />

12<br />

After separating<br />

all required body<br />

p<strong>art</strong>s, it is time to add<br />

elements like windows, grill,<br />

wheels, headlights, back lights<br />

and interior. The final result is<br />

shown in the image here.<br />

The lighting plan<br />

The lighting setup for this scene consists of a target direct<br />

light for the simulation of the sun. It is set to a relatively<br />

low value and a V-Ray dome light is used for ambient to<br />

add a bit of mood to the scene. For example, I usually set<br />

the ambient dome light at a qu<strong>art</strong>er of the value of the<br />

target direct light. Finally, open up the material editor and<br />

put VRayHDRI into your diffuse slot, then locate your<br />

HDRI and select spherical environment as your map type.<br />

Once this is done, put it inside ‘GI environment (skylight)<br />

override’ under V-Ray Environment. With the help of the<br />

right HDRI image, you should be able to get a realisticlooking<br />

render using this setup.<br />

13<br />

Lastly and also<br />

most importantly, I<br />

want to emphasise the<br />

significance of the headlights,<br />

which are like the eyes of a<br />

vehicle – in my opinion, they<br />

will be the first thing that<br />

attracts people’s attention. To<br />

achieve realism in any image,<br />

the key ingredient is detail. The<br />

image here shows a cluster of<br />

elements such as the reflector,<br />

glass cover and light bulb,<br />

which were all modelled as<br />

separate elements.<br />

239

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