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3d art

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Transport<br />

n Creating the wheel<br />

bay reference meshes<br />

Wheel bays<br />

We have to put the wheels somewhere!<br />

The Symmetry option<br />

Many 3D modellers like to work with half of the object and<br />

then duplicate and join the edges. I prefer to see the entire<br />

shape take form and frequently use the ‘X’ Symmetry<br />

option. Even after I have finished an object, sometimes<br />

I may need to go back and edit the surface. The Symmetry<br />

option makes edits and modelling certain areas a snap.<br />

p<br />

15 The shock process<br />

This step is one of the more difficult tasks of making<br />

a SubD aircraft. It will require more patience and work<br />

to get it absolutely right. Begin by creating a six-sided<br />

cylinder on a new layer, but don’t add any depth. Then,<br />

using the Polygon Pen tool, trace out the area where the<br />

shock will lie. These two meshes will be used as the<br />

shapes to trace onto the wing n.<br />

16 Position your meshes<br />

Arrange the cut-out mesh in blue as shown. Use the Edge<br />

Slide tool to arrange the edges on either side of the cutout<br />

mesh so they won’t intersect. With the cut-out layer<br />

underneath your wing layer, select first the wing layer<br />

then the cut-out mesh layer. Then opening Geometry><br />

Boolean>Drill, use the Stencil option and Last Selected<br />

as the drive mesh o.<br />

17 Going full circle<br />

Hide the cut-out mesh layer. Select the faces that make<br />

up the stencil area on the wing and Cut>Paste them to<br />

a new layer; these will be used later when we make the<br />

landing gear. Connect the vertices together to form<br />

a complete circle. You will also notice that the top of<br />

the wing received the stencil – this can be deleted by<br />

using Backspace p.<br />

o<br />

o Adding the stencil of the<br />

wheel bay to the wing mesh<br />

p Cleaning up the vertices<br />

to form a complete circle<br />

q Finishing off the wheel bay,<br />

adding caps and sharpening<br />

corners with edge loops<br />

q<br />

18 Mould the edges<br />

Now we’ll add edges to the corners of the circle and<br />

edges to where the shock will lie using the Edge Slice<br />

tool (C). Once this is finished, double-click the outline to<br />

select the stencil and extend it inwards and downwards<br />

(using Z) very slightly, then finally down until it’s deep<br />

enough to hold a wheel.<br />

19 Final wheel bay touches<br />

Use the Bridge tool and Edge Slice tool to connect the<br />

edges together to form a cap on the wheel bays. As<br />

always, add edge loops to sharpen those edges on the<br />

corners. Use the drawing provided to edit your shape<br />

so it matches the circle of the wheel bay q.<br />

223

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