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Transport<br />
n Creating the wheel<br />
bay reference meshes<br />
Wheel bays<br />
We have to put the wheels somewhere!<br />
The Symmetry option<br />
Many 3D modellers like to work with half of the object and<br />
then duplicate and join the edges. I prefer to see the entire<br />
shape take form and frequently use the ‘X’ Symmetry<br />
option. Even after I have finished an object, sometimes<br />
I may need to go back and edit the surface. The Symmetry<br />
option makes edits and modelling certain areas a snap.<br />
p<br />
15 The shock process<br />
This step is one of the more difficult tasks of making<br />
a SubD aircraft. It will require more patience and work<br />
to get it absolutely right. Begin by creating a six-sided<br />
cylinder on a new layer, but don’t add any depth. Then,<br />
using the Polygon Pen tool, trace out the area where the<br />
shock will lie. These two meshes will be used as the<br />
shapes to trace onto the wing n.<br />
16 Position your meshes<br />
Arrange the cut-out mesh in blue as shown. Use the Edge<br />
Slide tool to arrange the edges on either side of the cutout<br />
mesh so they won’t intersect. With the cut-out layer<br />
underneath your wing layer, select first the wing layer<br />
then the cut-out mesh layer. Then opening Geometry><br />
Boolean>Drill, use the Stencil option and Last Selected<br />
as the drive mesh o.<br />
17 Going full circle<br />
Hide the cut-out mesh layer. Select the faces that make<br />
up the stencil area on the wing and Cut>Paste them to<br />
a new layer; these will be used later when we make the<br />
landing gear. Connect the vertices together to form<br />
a complete circle. You will also notice that the top of<br />
the wing received the stencil – this can be deleted by<br />
using Backspace p.<br />
o<br />
o Adding the stencil of the<br />
wheel bay to the wing mesh<br />
p Cleaning up the vertices<br />
to form a complete circle<br />
q Finishing off the wheel bay,<br />
adding caps and sharpening<br />
corners with edge loops<br />
q<br />
18 Mould the edges<br />
Now we’ll add edges to the corners of the circle and<br />
edges to where the shock will lie using the Edge Slice<br />
tool (C). Once this is finished, double-click the outline to<br />
select the stencil and extend it inwards and downwards<br />
(using Z) very slightly, then finally down until it’s deep<br />
enough to hold a wheel.<br />
19 Final wheel bay touches<br />
Use the Bridge tool and Edge Slice tool to connect the<br />
edges together to form a cap on the wheel bays. As<br />
always, add edge loops to sharpen those edges on the<br />
corners. Use the drawing provided to edit your shape<br />
so it matches the circle of the wheel bay q.<br />
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