Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
Character<br />
Step by step: Create<br />
a Lovecraft legend<br />
Cthulhu 2009<br />
I wanted to create something squid-inspired<br />
because I like the texture and to play with scale and<br />
colours to make a dynamic image<br />
Chris Nichols specialises in modelling characters and creatures<br />
I<br />
n November of 2009 I was asked by Pixologic to<br />
present at the Vancouver ZBrush User Event and had<br />
some ideas to make my own version of HP Lovecraft’s<br />
Cthulhu. I had done a sketch a while ago and dug it up to<br />
consider modelling it. I wanted to show off some of the<br />
strengths of the latest version of ZBrush, namely a few of<br />
the brushes and tools and the amount of polygons it can<br />
handle. I had about three weeks in all to model/texture and<br />
render the scene ready for the event and wanted to try out<br />
some things I hadn’t indulged in before, such as ZBrush’s<br />
Polypaint for texturing and Decimation Master for<br />
exporting hi-res meshes that have been modified to retain<br />
their high level of detail while being under a million<br />
polygons. All in all I was presented with some interesting<br />
challenges, but enjoyed the project thoroughly.<br />
Concepts<br />
Inspiration behind the scene<br />
To get a good idea of the design<br />
01 possibilities I collected as much reference<br />
material as possible, firstly of <strong>art</strong>ists’ interpretations<br />
of Cthulhu, as I wanted to see what had been done<br />
already. Next I collected pictures of squid and various<br />
other cephalopods to give me some ideas for shapes<br />
and textures.<br />
St<strong>art</strong>ing with simple sketches, my<br />
02 version of Cthulhu begins to take shape until<br />
I’m happy with the overall look of the design. I’m not<br />
too concerned about the colours or surface textures<br />
as this point, but just want a good idea of what I’m<br />
about to model.<br />
I st<strong>art</strong>ed out by quickly modelling a head and<br />
03 body that I was going to use in ZBrush. I could<br />
have used a generic base mesh, but wanted to make sure<br />
I had edge loops in the right places so I could get the<br />
necessary details into the face.<br />
145