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3d art

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Lighting the scene<br />

To give depth and make it believable<br />

Drea Horvath<br />

I am a 23-year-old self-trained freelance digital<br />

landscaper living in Budapest, Hungary. I st<strong>art</strong>ed<br />

playing with Vue as a hobby about two years ago.<br />

It took a while to develop my skills to my current<br />

level, and to find the style that suits me best.<br />

Mostly I create large, complex environments, with<br />

powerful, dramatic atmospheres. Recently I joined<br />

iMU Studios’ THUNDER Throne Wars game project<br />

as an environment and level designer.<br />

In Perfect Harmony Vue 8 Infinite,<br />

Photoshop CS4 (2009)<br />

This render turned out somewhere between real and surreal, but<br />

I actually liked the result. The soul of the scene is the atmosphere;<br />

it’s powerful and dramatic, yet it reflects peace and harmony.<br />

11 Global Radiosity and shadow softness<br />

To make the scene look as believable as possible, it was<br />

clearly best to use Global Radiosity. I used a Gain of 2.0<br />

to add some reflected light, and I increased the Sky dome<br />

lighting gain to 0.30 to add some light being reflected<br />

from the sky itself, just like in real life. Since most of the<br />

sky is covered by trees, this value of 0.30 was enough.<br />

Pulling the light balance to Sunlight (70%) decreased<br />

<strong>art</strong>ificial ambient light, and the ambient light was set to<br />

come from the sky, instead of being distributed<br />

throughout the scene. Since the shadows don’t have such<br />

sharp edges in real life, I set Sunlight softness to 3.00°,<br />

then I found the best sunlight direction k.<br />

12 Sky, Fog and Haze<br />

Sky settings didn’t have a big role in this scene, so I left<br />

everything at default. Thick forest mist is a key element of<br />

such scenes. Sometimes it can be achieved by increasing<br />

Haze density, though in this scene I wanted to keep the<br />

colours as vivid as possible. So I ended up decreasing Haze<br />

density to 12%, and increasing Fog to 30%. To keep the<br />

warm reddish tones, I added a slight red tone to the fog<br />

colour (RGB 94 90 85). Since I wanted a somewhat<br />

powerful morning sunlight, I pulled up Glow intensity<br />

to 100%. For subtle rays, I used volumetric sunlight l.<br />

13 Adding more depth<br />

A very nice, mysterious forest mood can be achieved<br />

by increasing Aerial Perspective. It actually multiplies<br />

atmospheric values, making the scene look bigger. Here,<br />

my purpose was to add more depth and misty look, so<br />

I increased AP to 30, and added a fuzzy metacloud to<br />

enhance the effect. After global settings, the scene was<br />

ready to be rendered m.<br />

Bitmaps and<br />

procedural<br />

materials<br />

Besides using bitmaps to<br />

create materials, in Vue<br />

it is possible to apply a<br />

procedural method to<br />

create your own materials<br />

or use and modify presets<br />

as well, using fractals that<br />

are literally infinite.<br />

Procedural materials can<br />

be dependent on any<br />

aspect of the world that<br />

you create, such as<br />

altitude, slope, or height.<br />

In my scenes I use<br />

procedural materials for<br />

terrains and water, and<br />

plants have bitmaps.<br />

k Screen grab of the Sunlight<br />

softness and Lighting settings<br />

l Screenshot of Sky, Fog and<br />

Haze settings<br />

m The difference is significant<br />

Sanctuary Vue 8 Infinite, Photoshop CS4 (2009)<br />

My goal was to create a large jungle scene with realistic<br />

lighting and ascending morning fog. I populated the rest of the<br />

terrains with Alder, and for the foreground I used crawling<br />

bush and AsileFX jungle plants.<br />

k<br />

l<br />

Chasing Heights Vue 8 Infinite, Photoshop CS4 (2010)<br />

This render is a the result of some experimenting with rock<br />

materials and functions. The unusual POV, the fog and the subtle<br />

God rays add some drama to the image.<br />

m<br />

38

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