Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
Character<br />
Refining details<br />
Finishing touches and the environment<br />
The last step for this character was to model the<br />
09 armour and bow. I st<strong>art</strong>ed with all the armour plates,<br />
most of which consisted of extracted geometry from the<br />
body, then tweaked and refined them to fit the way I needed.<br />
I modelled several pieces of ornamentation to use later as<br />
accessories for the armour.<br />
The basic bow shape was created from a cylinder,<br />
10 extracting the top face and tweaking the verts as I<br />
progressed. The bow’s decoration was added later as separate<br />
geometry, using some of the pieces I’d previously created. The<br />
rest of the accessories consist of earrings, an arm bracelet and<br />
a diadem for the head.<br />
Colours and<br />
materials<br />
I painted all textures by<br />
hand. I didn’t want to<br />
create realistic skin or<br />
hair (just personal taste),<br />
so I only painted different<br />
skin tones and very<br />
subtle moles in the skin<br />
map, while for the hair, I<br />
painted colour variations<br />
as well as an Alpha map<br />
for the tips of the hair. I<br />
used the misss_fast_skin<br />
shader for the skin, an<br />
Anisotropic shader for<br />
the hair and a Blinn<br />
shader for the armour. I<br />
kept my palette to a few<br />
colours – the dark<br />
magenta with gold hints<br />
to suggest royalty, but<br />
included some wear in<br />
the armour to prove this<br />
girl knows how to handle<br />
herself in battle.<br />
I created a rig for the face<br />
11 and body to get several<br />
expressions and poses, from which<br />
I picked a couple to render inside an<br />
environment as still images. The<br />
environment which I decided to<br />
create was the ruins of the main city<br />
where the whole story plays out,<br />
adding a more ‘solid’ context for the<br />
viewer from a still image.<br />
Taking inspiration from some Ancient Greek ruins,<br />
12 I modelled a series of arches and columns, in which I<br />
sculpted some damage using Subdivision surfaces. I duplicated<br />
the arches section to get a decent set of architecture that could<br />
resemble the ruins of a once powerful ancient city.<br />
The final touches<br />
13 regarding the modelling<br />
of the whole scene was the<br />
addition of plants and flowers.<br />
The ground is a simple plane<br />
deformed with Maya’s Sculpt<br />
tool. The grass, plants and<br />
flowers were created using<br />
Paint Effects and then<br />
converted to polygons.<br />
119