04.02.2014 Views

3d art

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

Character<br />

Refining details<br />

Finishing touches and the environment<br />

The last step for this character was to model the<br />

09 armour and bow. I st<strong>art</strong>ed with all the armour plates,<br />

most of which consisted of extracted geometry from the<br />

body, then tweaked and refined them to fit the way I needed.<br />

I modelled several pieces of ornamentation to use later as<br />

accessories for the armour.<br />

The basic bow shape was created from a cylinder,<br />

10 extracting the top face and tweaking the verts as I<br />

progressed. The bow’s decoration was added later as separate<br />

geometry, using some of the pieces I’d previously created. The<br />

rest of the accessories consist of earrings, an arm bracelet and<br />

a diadem for the head.<br />

Colours and<br />

materials<br />

I painted all textures by<br />

hand. I didn’t want to<br />

create realistic skin or<br />

hair (just personal taste),<br />

so I only painted different<br />

skin tones and very<br />

subtle moles in the skin<br />

map, while for the hair, I<br />

painted colour variations<br />

as well as an Alpha map<br />

for the tips of the hair. I<br />

used the misss_fast_skin<br />

shader for the skin, an<br />

Anisotropic shader for<br />

the hair and a Blinn<br />

shader for the armour. I<br />

kept my palette to a few<br />

colours – the dark<br />

magenta with gold hints<br />

to suggest royalty, but<br />

included some wear in<br />

the armour to prove this<br />

girl knows how to handle<br />

herself in battle.<br />

I created a rig for the face<br />

11 and body to get several<br />

expressions and poses, from which<br />

I picked a couple to render inside an<br />

environment as still images. The<br />

environment which I decided to<br />

create was the ruins of the main city<br />

where the whole story plays out,<br />

adding a more ‘solid’ context for the<br />

viewer from a still image.<br />

Taking inspiration from some Ancient Greek ruins,<br />

12 I modelled a series of arches and columns, in which I<br />

sculpted some damage using Subdivision surfaces. I duplicated<br />

the arches section to get a decent set of architecture that could<br />

resemble the ruins of a once powerful ancient city.<br />

The final touches<br />

13 regarding the modelling<br />

of the whole scene was the<br />

addition of plants and flowers.<br />

The ground is a simple plane<br />

deformed with Maya’s Sculpt<br />

tool. The grass, plants and<br />

flowers were created using<br />

Paint Effects and then<br />

converted to polygons.<br />

119

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!