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Objects and<br />
textures used<br />
We used the following<br />
objects and textures<br />
within the scene.<br />
From DAZ 3D: Victoria 4.2<br />
Base, Victoria 4.2<br />
Morphs++, V4 Morphing<br />
Fantasy Dress, V4 Fantasy<br />
Collar, Aoife Hair, V3<br />
Fantasy Collar Set, Once<br />
Upon A Time: Camelot,<br />
Farissa for V4<br />
From Renderosity:<br />
Psyche Jewels<br />
Finalise the scene<br />
Pose and light your model<br />
05 Texture clothing, hair and collar<br />
Now take the textures for the dress, the hair and the<br />
jewellery from the library. Beforehand, make sure you have<br />
clicked on the p<strong>art</strong>icular object you want to texture. For the<br />
dress: Poses>V3MorphingFantasyDress>Camelot<br />
Guenivere. For the hair: Poses>AprilAoife>2M Blonde and for<br />
the collar: Poses>V3FantasyCollarSet e.<br />
F<br />
06 Pose the model<br />
Before posing the model, choose a camera perspective for<br />
the final scene with the default camera. Select a pose from<br />
the library which is as close as possible to what you have in<br />
mind, then adjust the pose until it fits your scene. If you can’t<br />
find one that’s appropriate, pose the figure yourself. For this,<br />
use the controller on the Parameters palette. You’ll find that<br />
for every p<strong>art</strong> of the model there are the options: Twist,<br />
Front-Back, Up-Down or Bend, Twist, Side-Side f.<br />
e Changing textures of the<br />
clothing, hair and collar<br />
f Change the camera<br />
justification and pose the model<br />
g Choose and edit lighting for<br />
the scene<br />
h The render setup for the<br />
final render image<br />
07 Choose and edit the lighting<br />
The basic lighting for this image was reused from an earlier<br />
project. For this portrait, we modified the lighting until the<br />
face was best illuminated. Now you have to choose each and<br />
every light in the scene layer and modify it in the Parameters<br />
palette for Intensity, Color and Shadow Type (note the Deep<br />
Shadow Map has a much shorter rendering time). You can<br />
also adjust the distance and rotation of the<br />
light. To check the lighting effects, do<br />
several trial renders g.<br />
E<br />
08 Render Settings and rendering<br />
After posing the figure, choosing the camera perspective and<br />
finishing the lighting, the image can be rendered. For the<br />
rendering options, go to Render>Render Settings. Here you<br />
can adjust the format and size of the picture. For this portrait,<br />
we choose 3,000 x 3,000 pixels. Check New Window to<br />
render the picture in its own window. We also switched the<br />
rendering option from Fast-Time Renderer to Software<br />
Renderer for the final rendering. All other adjustments can be<br />
seen on the screenshot h.<br />
h<br />
G<br />
110