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3d art

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Objects and<br />

textures used<br />

We used the following<br />

objects and textures<br />

within the scene.<br />

From DAZ 3D: Victoria 4.2<br />

Base, Victoria 4.2<br />

Morphs++, V4 Morphing<br />

Fantasy Dress, V4 Fantasy<br />

Collar, Aoife Hair, V3<br />

Fantasy Collar Set, Once<br />

Upon A Time: Camelot,<br />

Farissa for V4<br />

From Renderosity:<br />

Psyche Jewels<br />

Finalise the scene<br />

Pose and light your model<br />

05 Texture clothing, hair and collar<br />

Now take the textures for the dress, the hair and the<br />

jewellery from the library. Beforehand, make sure you have<br />

clicked on the p<strong>art</strong>icular object you want to texture. For the<br />

dress: Poses>V3MorphingFantasyDress>Camelot<br />

Guenivere. For the hair: Poses>AprilAoife>2M Blonde and for<br />

the collar: Poses>V3FantasyCollarSet e.<br />

F<br />

06 Pose the model<br />

Before posing the model, choose a camera perspective for<br />

the final scene with the default camera. Select a pose from<br />

the library which is as close as possible to what you have in<br />

mind, then adjust the pose until it fits your scene. If you can’t<br />

find one that’s appropriate, pose the figure yourself. For this,<br />

use the controller on the Parameters palette. You’ll find that<br />

for every p<strong>art</strong> of the model there are the options: Twist,<br />

Front-Back, Up-Down or Bend, Twist, Side-Side f.<br />

e Changing textures of the<br />

clothing, hair and collar<br />

f Change the camera<br />

justification and pose the model<br />

g Choose and edit lighting for<br />

the scene<br />

h The render setup for the<br />

final render image<br />

07 Choose and edit the lighting<br />

The basic lighting for this image was reused from an earlier<br />

project. For this portrait, we modified the lighting until the<br />

face was best illuminated. Now you have to choose each and<br />

every light in the scene layer and modify it in the Parameters<br />

palette for Intensity, Color and Shadow Type (note the Deep<br />

Shadow Map has a much shorter rendering time). You can<br />

also adjust the distance and rotation of the<br />

light. To check the lighting effects, do<br />

several trial renders g.<br />

E<br />

08 Render Settings and rendering<br />

After posing the figure, choosing the camera perspective and<br />

finishing the lighting, the image can be rendered. For the<br />

rendering options, go to Render>Render Settings. Here you<br />

can adjust the format and size of the picture. For this portrait,<br />

we choose 3,000 x 3,000 pixels. Check New Window to<br />

render the picture in its own window. We also switched the<br />

rendering option from Fast-Time Renderer to Software<br />

Renderer for the final rendering. All other adjustments can be<br />

seen on the screenshot h.<br />

h<br />

G<br />

110

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