04.02.2014 Views

3d art

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

182<br />

Problems and<br />

solutions<br />

The most problematic<br />

modelling element was<br />

placing the vegetation and<br />

grass. I quickly realised my<br />

machine had a very difficult<br />

time dealing with more than<br />

one grass mass at a time.<br />

Each grass area had to be<br />

separated and placed into a<br />

different scene. This eased the<br />

tension initially, but then I had<br />

to place the trees into the<br />

respective grass scenes to get<br />

the shadows to work properly.<br />

Each tree was between<br />

750,000 and 1,000,000 polys or<br />

more. The grass was even<br />

heavier with geometry.<br />

Rendering the grass with<br />

the trees took a lot of patience.<br />

A bunch of render settings had<br />

to be refined because of the<br />

model densities and proxies<br />

used. In the end, I had to buy<br />

2GB RAM to solve the issue,<br />

because I was not willing to<br />

sacrifice sampling values.<br />

b Place boxes to get window<br />

location and size approval<br />

c Roof, window and pillar<br />

creation process<br />

d Use splines, Edit Poly and<br />

the Spacing tool to add the<br />

roof rake<br />

c<br />

b<br />

Beyond the walls<br />

Adding in the main features<br />

02 Cutting out the windows<br />

Next it was time to cut out the windows. This was a bit<br />

tedious, because there were so many. Thinking about my<br />

workflow, I preferred to send Link a screenshot showing the<br />

windows as boxes through the wall. This showed location<br />

and I could get approval without having to cut them out. This<br />

was both good and bad, because once I had the boxes in<br />

place, it was too easy to use ProBoolean rather than cutting<br />

them properly in Edit Poly. About 95 per cent of the windows<br />

were cut using ProBoolean without flaws. The remainder had<br />

to be fixed and welded, with some re-cut in Edit Poly.<br />

ProBoolean still saved me time, but use it carefully b.<br />

03 Windows, pillars and roof<br />

The window mullions, casings and sashes were created using<br />

renderable splines. The stool and apron were created using<br />

Chamfer boxes. An Arch & Design material was applied that<br />

included the Round Corners value activated in the Special<br />

Effects Material tab. I used a box for the glass panes. Next I<br />

placed these sets around all of the other open window gaps.<br />

Some I kept as instances and some I did not, but I kept track<br />

of which were real windows and made tweaks to differently<br />

shaped windows. Pillars st<strong>art</strong>ed as splines and were lathed.<br />

The roof began as renderable splines for each section. Edit<br />

Poly was added and the roof pitches created by pulling the<br />

top set of vertices c.<br />

04 Roof rake and frieze<br />

For the roof rakes, in Edit Poly’s Edge Mode, I began by<br />

extracting lines from the top of the exterior walls. From there<br />

I created several ridges via renderable splines on the top and<br />

bottom of the rake bounds. The white backboard also st<strong>art</strong>ed<br />

as a renderable spline, with vertices edited to match the<br />

existing depth. I drew a profile shape for the tooth detailing,<br />

then added another Edit Poly modifier, extruded the shape<br />

and capped the object. Next I copied a previous spline and<br />

matched it to the contour of the walls so that I could use the<br />

Spacing tool to populate the tooth along the spline without<br />

having to place each one. For uniform architectural features<br />

such as railings/beams the Spacing tool is a great device for<br />

saving time d.

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!