Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
182<br />
Problems and<br />
solutions<br />
The most problematic<br />
modelling element was<br />
placing the vegetation and<br />
grass. I quickly realised my<br />
machine had a very difficult<br />
time dealing with more than<br />
one grass mass at a time.<br />
Each grass area had to be<br />
separated and placed into a<br />
different scene. This eased the<br />
tension initially, but then I had<br />
to place the trees into the<br />
respective grass scenes to get<br />
the shadows to work properly.<br />
Each tree was between<br />
750,000 and 1,000,000 polys or<br />
more. The grass was even<br />
heavier with geometry.<br />
Rendering the grass with<br />
the trees took a lot of patience.<br />
A bunch of render settings had<br />
to be refined because of the<br />
model densities and proxies<br />
used. In the end, I had to buy<br />
2GB RAM to solve the issue,<br />
because I was not willing to<br />
sacrifice sampling values.<br />
b Place boxes to get window<br />
location and size approval<br />
c Roof, window and pillar<br />
creation process<br />
d Use splines, Edit Poly and<br />
the Spacing tool to add the<br />
roof rake<br />
c<br />
b<br />
Beyond the walls<br />
Adding in the main features<br />
02 Cutting out the windows<br />
Next it was time to cut out the windows. This was a bit<br />
tedious, because there were so many. Thinking about my<br />
workflow, I preferred to send Link a screenshot showing the<br />
windows as boxes through the wall. This showed location<br />
and I could get approval without having to cut them out. This<br />
was both good and bad, because once I had the boxes in<br />
place, it was too easy to use ProBoolean rather than cutting<br />
them properly in Edit Poly. About 95 per cent of the windows<br />
were cut using ProBoolean without flaws. The remainder had<br />
to be fixed and welded, with some re-cut in Edit Poly.<br />
ProBoolean still saved me time, but use it carefully b.<br />
03 Windows, pillars and roof<br />
The window mullions, casings and sashes were created using<br />
renderable splines. The stool and apron were created using<br />
Chamfer boxes. An Arch & Design material was applied that<br />
included the Round Corners value activated in the Special<br />
Effects Material tab. I used a box for the glass panes. Next I<br />
placed these sets around all of the other open window gaps.<br />
Some I kept as instances and some I did not, but I kept track<br />
of which were real windows and made tweaks to differently<br />
shaped windows. Pillars st<strong>art</strong>ed as splines and were lathed.<br />
The roof began as renderable splines for each section. Edit<br />
Poly was added and the roof pitches created by pulling the<br />
top set of vertices c.<br />
04 Roof rake and frieze<br />
For the roof rakes, in Edit Poly’s Edge Mode, I began by<br />
extracting lines from the top of the exterior walls. From there<br />
I created several ridges via renderable splines on the top and<br />
bottom of the rake bounds. The white backboard also st<strong>art</strong>ed<br />
as a renderable spline, with vertices edited to match the<br />
existing depth. I drew a profile shape for the tooth detailing,<br />
then added another Edit Poly modifier, extruded the shape<br />
and capped the object. Next I copied a previous spline and<br />
matched it to the contour of the walls so that I could use the<br />
Spacing tool to populate the tooth along the spline without<br />
having to place each one. For uniform architectural features<br />
such as railings/beams the Spacing tool is a great device for<br />
saving time d.