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3d art

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Rendering and post-production<br />

Creating and tweaking the final scene<br />

Environment<br />

n<br />

14 Final rendering<br />

Render settings are based<br />

on a sensitive balance<br />

between quality and speed.<br />

Anti-aliasing: 4/256 rays<br />

were used for both object<br />

and texture AA. With a<br />

quality setting of 45% this<br />

provided good results and<br />

reasonably fast render.<br />

Settings like motion blur,<br />

DOF and blurred reflection<br />

were disabled, as they didn’t apply to this scene and<br />

would have only increased render time. Advanced effects<br />

were left at the default 46%, as the GR and Atmosphere<br />

settings were tweaked independently. The scene took<br />

exactly 33h42’38” to render at 3000×1688 n.<br />

15 Post-production – corrections<br />

After finishing a render, my next step is always launching<br />

Photoshop and making some minor corrections (contrast,<br />

colour, levels etc) on the final render. It gives me more<br />

control over the final result, and some clever steps can do<br />

wonders to the image. My first step was adjusting the<br />

contrast in the most simple way, by hitting Auto Contrast.<br />

Then I duplicated the background layer, and applied Auto<br />

Color and Auto Tone on the copy, then changed its<br />

Opacity to 65%, where I liked the image the most. After<br />

merging the layers, I needed to reduce noise a bit o.<br />

16 Adding more magic<br />

The following technique is based on one of GeekAtPlay’s<br />

tutorials, and I apply it in 95% of my work. In a mysterious<br />

forest scene this method works very well, since it adds<br />

more magic to the render.<br />

Basically I duplicated the background layer twice,<br />

applied Gaussian blur with a 4.2px radius on the two<br />

copied layers, set the second layer’s blending mode to<br />

Multiply, and the third layer’s to Overlay. I adjusted their<br />

opacities to 20-20%, and got the result I wanted.<br />

I added a very little soft light with brush to the darker<br />

areas, and finally I added a new layer, rendered clouds<br />

(with foreground and background colour black and white),<br />

hit Difference clouds, set the blending mode to Soft light,<br />

and the opacity to 18%. With this step I added some very<br />

subtle, soft shadows to the picture p.<br />

n A screenshot of the custom<br />

render settings that I used for<br />

the final render<br />

o This is how the image looked<br />

after contrast and colour<br />

corrections. The changes are<br />

minor, but the picture looks<br />

quite different<br />

p Almost ready. You can see<br />

how the technique I described<br />

works on a fairy-tale-like render<br />

o<br />

q ...and here is the final image<br />

after post-work<br />

p<br />

17 Final steps<br />

I was just a few steps away<br />

from getting the desired<br />

result. Since the previous<br />

technique makes the<br />

colours more saturated, I<br />

needed to desaturate reds<br />

a bit. I adjusted Levels, and<br />

finally I used the Clone tool<br />

for minor corrections q.<br />

39

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