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Rendering and post-production<br />
Creating and tweaking the final scene<br />
Environment<br />
n<br />
14 Final rendering<br />
Render settings are based<br />
on a sensitive balance<br />
between quality and speed.<br />
Anti-aliasing: 4/256 rays<br />
were used for both object<br />
and texture AA. With a<br />
quality setting of 45% this<br />
provided good results and<br />
reasonably fast render.<br />
Settings like motion blur,<br />
DOF and blurred reflection<br />
were disabled, as they didn’t apply to this scene and<br />
would have only increased render time. Advanced effects<br />
were left at the default 46%, as the GR and Atmosphere<br />
settings were tweaked independently. The scene took<br />
exactly 33h42’38” to render at 3000×1688 n.<br />
15 Post-production – corrections<br />
After finishing a render, my next step is always launching<br />
Photoshop and making some minor corrections (contrast,<br />
colour, levels etc) on the final render. It gives me more<br />
control over the final result, and some clever steps can do<br />
wonders to the image. My first step was adjusting the<br />
contrast in the most simple way, by hitting Auto Contrast.<br />
Then I duplicated the background layer, and applied Auto<br />
Color and Auto Tone on the copy, then changed its<br />
Opacity to 65%, where I liked the image the most. After<br />
merging the layers, I needed to reduce noise a bit o.<br />
16 Adding more magic<br />
The following technique is based on one of GeekAtPlay’s<br />
tutorials, and I apply it in 95% of my work. In a mysterious<br />
forest scene this method works very well, since it adds<br />
more magic to the render.<br />
Basically I duplicated the background layer twice,<br />
applied Gaussian blur with a 4.2px radius on the two<br />
copied layers, set the second layer’s blending mode to<br />
Multiply, and the third layer’s to Overlay. I adjusted their<br />
opacities to 20-20%, and got the result I wanted.<br />
I added a very little soft light with brush to the darker<br />
areas, and finally I added a new layer, rendered clouds<br />
(with foreground and background colour black and white),<br />
hit Difference clouds, set the blending mode to Soft light,<br />
and the opacity to 18%. With this step I added some very<br />
subtle, soft shadows to the picture p.<br />
n A screenshot of the custom<br />
render settings that I used for<br />
the final render<br />
o This is how the image looked<br />
after contrast and colour<br />
corrections. The changes are<br />
minor, but the picture looks<br />
quite different<br />
p Almost ready. You can see<br />
how the technique I described<br />
works on a fairy-tale-like render<br />
o<br />
q ...and here is the final image<br />
after post-work<br />
p<br />
17 Final steps<br />
I was just a few steps away<br />
from getting the desired<br />
result. Since the previous<br />
technique makes the<br />
colours more saturated, I<br />
needed to desaturate reds<br />
a bit. I adjusted Levels, and<br />
finally I used the Clone tool<br />
for minor corrections q.<br />
39