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Maya • 3ds Max • Photoshop •
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3D art &design Imagine Publishing L
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102 SUBSCRIBE TO 3D ARTIST MAGAZINE
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Environment When I started work on
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Environment Artist info Lebedev Den
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Environment 13
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Environment The world hands in your
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Environment © 20th Century Fox Fil
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Environment Importing characters Wh
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Environment The sky’s the limit M
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Environment Modelling, composition,
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Environment Painting in the main de
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Environment Fine detail and finishi
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Environment Software used in this p
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Environment Artist Showcase Peter B
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Environment Close to the end of the
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Environment EcoSystem, materials, l
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Environment h i g This shot shows h
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Rendering and post-production Creat
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Environment Texturing, painting Sof
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Environment Lighting and painting C
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To render depth, you need to add it
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Environment Modelling, texturing, l
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Environment Lighting and rendering
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Environment Texturing the ruins Add
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Environment Creating nature - plant
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Environment H J J i H Prepare a fak
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I made Dawn on the Moon based on a
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Character Character Work in progres
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Character Artist info Andrzej Kuzio
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Character Artist info Angel Gabriel
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Character a 65
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Character Opal Child 1 When I creat
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Character g h moving vertices until
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Character 2 Cold Blue The dress is
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Character Texturing, lighting, pain
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Character Postproduction painting C
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Character Easy-to-follow guides tak
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Character Lighting the girl Creatin
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Character The final non-posed modo
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Character Body details Honing the b
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Character Preparing for UV mapping
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Character Detailing the costume Add
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Character 89
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Character Texture creation Making t
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Character An aggressive pose Posing
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Character Finishing touches Adjusti
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Character Software used in this pie
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Character Modelling 3D artists expl
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Character 08 Prop integration To in
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Character Finalise the model Almost
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Character Concepts, modelling, ligh
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Character Volumetric lighting Refin
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Character Building up the portrait
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Character Painting in the details S
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Character Refining the portrait Add
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Character Step by step: Model a cut
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Character Refining details Finishin
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Character Save yourself some modell
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Character Textures and lighting Get
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Character We talk to Andrew Hickinb
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Character Trixie is a kinky charact
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Character h Taking pictures can be
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Software used in this piece Charact
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Character Adding fine details Refin
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Character Save yourself some modell
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Character Lighting and colour Getti
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Character Modelling, rendering, lig
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Character Lighting plans and render
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Character I chose to use mental ray
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Character Step by step: Create a Lo
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Character Refining the detail Makin
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Character Step by step: Create Pixa
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Character Finishing the design Givi
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Architecture Architecture Grand des
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Architecture Artist info Dennis Kay
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Architecture Artist info Derek Jack
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Architecture Disregarded by 3D puri
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Architecture costs less. McHugh’s
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- Page 195 and 196: Transport Artist info Chris Skinner
- Page 197 and 198: Transport Neil Maccormack Personal
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- Page 201 and 202: Transport We talk to Daniel Simon,
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- Page 207 and 208: Transport I am fascinated by Daniel
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- Page 223 and 224: Transport n Creating the wheel bay
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- Page 229 and 230: Transport UV Unwrap tool UV mapping
- Page 231 and 232: Transport Texturing Adding the dirt
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- Page 239 and 240: Transport Getting the overall look
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- Page 243 and 244: Transport Now we need a 04 standard
- Page 245 and 246: With my lighting I used the new SLI
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- Page 255 and 256: About the mag The UK’s best 3D ma
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